idk this isn't a pitch about how they are super weak (they are) but they just aren't super fun to play imo, especially in pvp why do all of them make you float? hunters have golden gun and arc staff where they can just kind of run normally, and titans have mostly supers where the movement is similar to normal play (idk if that's a good or bad thing). the drastic change of normal to especially floaty just messes me up some. (not claiming that i'm a pvp god or anything i just want some justice for space wizard) and I get that it's kind of the gimmick for like stasis and solar.... and stormtrance..... and nova warp. I'm not saying that these are all horrible either but i'd like to shake it up without having to grind up a new character :( idk maybe i'm doin something wrong. Thoughts?
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1 ReplyWarlock roaming supers. Dawnblade: movement feels fine. But everything else about the super just sucks. Solution: increase tracking, increase PvE damage, increase AoE. Add "everlasting flame" to dawn chorus. Stormtrance: Ionic blink helps a lot, but it burns too much energy, the duration is too short, and the super doesn't do enough damage in a lot of content. Solution: increase duration and damage, decrease Ionic blink cost, add blink as a jump option. Nova warp: Feels amazing, teleport doesn't cost much, blink makes the movement very fluid. Buffs? None needed, maybe killing PvE enemies increases duration to cement its ad clear ability? Shadebinder: also feels great, though lack of movement is a little frustrating. Solution: add blink as jump option. This was available in the campaign if you played through with blink and the super felt waaaaay better