Isn't the peer to peer connection the main problem and the focus on ability spam? I mean other games have SBMM as well, so it can't be the sole reason, except if it's implemented badly. Also SBMM is only active for comp and control, or am I wrong? I only played mayhem for the seasonal challenge though.
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It’s hard to often compare one game to another in this sense. The skill ceiling my be very low. COD for example not only has a large player base all over the world, helped by their yearly release schedule that sells very well year over year. Their MM and MP get worse as time goes on and can become nearly unplayable after a few years, because there are too few still playing. With low ttk weapons that have high ease of use it’s easy for less skilled players to get kills. I’ve always said COD is the opposite of a game like Halo (and also Destiny), where it doesn’t take much skill to get a kill. The greater display of skill is in staying alive. Destiny’s PvP was never built to be a pro-gamer, ultra competitive PvP game. But whether some want to admit or not the skill gap can be far wider than some. It’s easier to land your shots in Destiny with AA and bullet magnetism. It’s mastery of the movement and accuracy though that makes the biggest difference. It’s like Smash Bros Melee. Most players cannot, will not, and do not want to play the game at a competitive level. But those that do can absolutely mop the floor with the casual player. Those players at that high level are far rarer. SBMM in an online Smash Bros would kill these players’ experience. I think in Destiny’s case the skill curve is less gradual and more exponential. And so those approaching the top are too few and far between. D2 would probably need a 5-10M active player base PvP to make a SBMM system as struck as Bungie has it work without high MM times and poor connection quality.