I have no complaints about my new thunderpunch. Yeah, it has a bit of wind-up to get full beans, but when you get there, they'll know it. I may have died a few times charging up lol. I feel that the new melee really emphasizes what Striker was supposed to be from the start; an aggressive, short-ranged subclass focused on just laying things out with a single punch.
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Yeah but the point in arc 3.0 is to be fast as well, so it feels out of place with the update to have an ability that requires you to be completely immobile while you charge it up