I'm well aware that I'm summoning an ocean of salt here, but does anyone else think it's weird that Titans got a dodge ability? Titans and Warlocks already move faster than Hunters do, unless the Hunter is ceiling-jumping with Stompees (which is situational and generally worse); Warlocks have an extremely low cooldown instant dash that can be used in-air, and now Titans have a dash that apparently goes as far as a Hunter's dodge, while maintaining their faster movement speed and a new over-shield while sprinting (which will apparently deplete their barrier charge, but that's insanely worth it).
I've always played all three classes, but mainly Warlock. I see a clear identity for Titans and Warlocks, but Hunters make less and less sense each season. They're the rogue archetype, but they're not faster, they're not more nimble/ maneuverable, invis is largely useless since they nerfed it in 3.0, they no longer have improved radar, improved sprint speed on Void, and they have a few perks that improve gunplay, but not significantly enough for it to ever really matter. On top of that, Warlock's class ability stat is a must have in PvP anyways, and rifts are pretty potent, although situational. The Titan class ability stat is ridiculously strong, giving you more health, making it hard to flinch you, and also improving the ability cooldown of barricade, which is a very potent PvP ability.
It seems like Bungie has leaned heavily into making Titans wildly potent in Arc 3.0, and they're largely ignored the class identity of Hunters. Tons of people play Hunter, but it's probably because literally every game where there's a rogue, it's disproportionately picked. Is it just me, or was it a weird choice to give Titans a dodge?
Edit: For context, I play Voidlock the vast majority of the time, but I also love Bubble Titan and I used to like top-tree Nightstalker, until it lost pretty much all of its interesting perks in Void 3.0.
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4 RepliesEdited by One Shot Ted: 8/23/2022 6:49:08 AMI think it makes sense in-universe from a logical perspective, so I'm cool with it. They have rocket thrusters that are capable of lifting their heavy armor across considerable distances at high velocity, so it makes sense that they could pump out a quick blast to propel themselves into a lateral dash. As far as the juggernaut shield goes, it sounds like it will drain class ability energy. They said that the dodge is a new class ability, so I'm operating under the assumption that Jug will drain their dash energy if they have that equipped in place of barrier. For the whole Hunters being obsolete as the movement class bit, I wholeheartedly agree. Yeah, we can change directions faster in mid-air, but that's only useful in PvP (eww) and Hunters are objectively slower and less mobile in every other way. Slower lateral speed, lower jump height, shorter jump distance. Hunters, the [i]mobility class[/i], need to waste their exotic slot to jump as high or far as other classes, and they [i]still[/i] can't outrun them (or even keep pace). Hunters should have Stompee jump height by default.