To start off, I’ll let you know that I’m a warlock main, and while I largely use warlock in PvE activities, I rarely use it in PvP for reasons I will later list. To clarify one issue, in my own opinion and from the opinions of a lot of other warlock players (I say a lot but I mostly mean ones I’ve spoken with so obviously I can’t speak for a majority of the community) Solar 3.0 was a “nerf” as it stripped Warlocks of their identity in order to distribute their power to the other classes. A lot of these players are hesitant about Arc 3.0 for the fear that Bungie will do the same thing. While the new rework will allow for new combinations and ways to play, that shouldn’t come at the cost of Warlock’s identity.
In PvE, Warlocks are designed to be energy powerhouses. A majority of their abilities (pre-light 3.0) consisted of a LOT of ability regeneration. This was largely done because Warlock’s are seen as Support, so this ability regen is often added as a way to maintain supportive capabilities at the cost of high damaging abilities. Now not all Warlock subclasses are like this, for example Nova Bomb was designed to do a decently high amount of damage while also supporting a rather powerful grenade. However, Void warlock is still capable of ability and health regen, as CotOG and Devour regen health and ability energy, making them self sustaining. But a super like Chaos Reach is currently designed to do a majority if its damage with the super, while lesser ability proc Ionic Trace so they can still be self sustaining while not dealing incredible amounts of damage. Solar Warlocks aren’t really designed for damage but largely for support (I’ll address Dawnblade in the next paragraph). So pre-light 3.0, the perk benevolent dawn was granted to warlocks to help maintain high ability regen at the cost if almost only support abilities. By giving benevolent dawn to everyone and then nerfing it, being an incredible support is less appealing. My personal fear is that with Arc 3.0, Ionic traces will be nerfed bc they’re being given to everyone.
Lets get to a big point, ability comparison. Did you know that Warlocks have 0 instant killing abilities in PvP (this doesn’t include supers)? Even with added exotics, the number is still 0. Did you know that Titans have 5, including buffs from 2 exotics? Did you know that Hunters have 3, including buffs from 1 exotic? In PvP, Warlocks largely have to focus on gunplay, because often times abilities are used to buff, debuff, or distract. Icarus Dash is a perfect example of this, so too are Stasis Turrets. While there are damage abilities, not a single one is capable of defeating an opponent without help. This often isn’t too much of a bother in PvE, but in PvP its an issue. An issue that does occur in PvE is support power. With classes now having the power to heal themselves, there’s no need to bring a warlock.
Now don’t get me wrong, Arc Warlocks are incredibly powerful in PvE and can be if used correctly in PvP so only getting one new toy doesn’t bother me. What does bother me is Bungie and the communities failure to realize that one class’s buff is another class’s push towards being obsolete.
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5 RepliesDon't scatter grenades 1-shot, or am I crazy?