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8/20/2022 4:58:31 PM
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WTF is wrong with PvP Mercy Rule?

You'd think being spawn locked at spawn point ( C zone ) for the entirety of the match, and score being 60 to 138 that the mercy rule would kick in. Alter of Flame map demonstrates so clearly how bad respawns are in crucible.

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  • Edited by Muffincup: 8/20/2022 10:55:56 PM
    Sorry its long. My brain doesn't stop, but I feel the need to be as in depth as I can. Still trying to decide if its a bad thing. Common sense doesn't feel like it applies at Bungie😂. They're top notch in environmental/character/aesthetic design, but mechanics and operations? They don't seem to have much of a clue there in most regards. Its pretty dismal. Its no surprise, to me anyway, that without being under a parent company like Sony or Activision, they can't survive. They suck at this whole thing because I feel like they're trying to make Destiny everything. It has one of the biggest identity crises I've ever seen in gaming. PvP needs balance it will probably never get simply because Bungie can literally only go one of two ways to help it. They need to either nerf EVERYTHING, including all exotics, to near equal levels in PvP, and nullify build perks, or let us go balls to the wall and equip whatever we want, let all the customization run free, including multiple exotics being equipped. It has to be severely limited, almost oppressive, or near limitless and absolute chaos. I think the SBMM hybrid may help some, but I'm not getting hopes up, I almost guarantee it needs more than that to help. All PvP presides under the rule of even grounds, except Destiny PvP because they don't understand equal grounds, it feels. They implement level advantages in certain PvP activities, for example. Anyone who thinks logically about PvP would know level advantages are a major detriment to balance in 100% of PvP, and should never be implemented. Its not a difficulty modifier, its something that gives already top tier players more tools to make it even easier to sh*t stomp everyone else into the ground with no resistance. It takes almost nothing to realize that, but Bungie doesn't, since they implement it. Then there's things like heavy ammo. That should only spawn ONCE in the match, and give just the bare minimum for heavy, like only enough to kill a couple or 3 guardians grouped, tops. I mean who needs heavy in a 3v3 or a 6v6 if they're truly good? Ability spam is as bad as ever, I'm guilty of running titan overshield often myself, so I'm not blasting anyone. Its what I have to do to have a shot at providing desperately needed defense and evening out matches more. It works well, but I know its incredibly frustrating for players. I've gotten many teabags lately. We all have a thing. Truly good players don't need all the extra, they're skilled enough to be very effective with the basics. Having heavy as common as it is in Crucible is yet another detriment to PvP because its always placed in a spot where you almost have to be a PvP God to get it [i](in the open, its always watched by someone)[/i] so the ones who do get it, surprise surprise, are the ones stomping everyone already, who don't actually need it, and this happens multiple times every match. Heavy is so common it feels like there's constantly someone with heavy ammo in nearly every match. Builds are awesome, but the gaps between less experienced builds and more is so vastly large it skews the hell out of PvP and helps to create this constant one sided nonsense. Then we deal with mercy being applied in game, and I've had far too many matches where mercy is activated because you hear Saladman say [i]"I'm calling it"[/i] or you hear Shaxx say [i]"I've seen enough"[/i] but it then continues for almost the entire duration of the rest of the match. Why even have mercy at that point? The match should end, literally as soon as mercy is called, but Bungie doesn't understand this painfully simple concept it seems, so we deal with the sh*tshow we have. I can't say I'm right, its just my views. I could be completely wrong, anyone could because its thinking on the unknown future.

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