You'd think being spawn locked at spawn point ( C zone ) for the entirety of the match, and score being 60 to 138 that the mercy rule would kick in. Alter of Flame map demonstrates so clearly how bad respawns are in crucible.
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1 ReplyHey Bungie, here's one suggestion for all of the poor -blam!- that get matched into the losing side of a 40-80 ongoing match- at least give us some super energy. It's hell when you spawn in and have to be dodging everybody else's supers. At least give give us a chance to help our team out and not just be extra cannon fodder.
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9 Replies[quote]You'd think being spawn locked at spawn point ( C zone ) for the entirety of the match, and score being 60 to 138 that the mercy rule would kick in. Alter of Flame map demonstrates so clearly how bad respawns are in crucible.[/quote] Pvp ain’t nothing until season 18. I’ve had too many 99% chance to lose matches to even care. I get my bounties done the ones I care to do and bounce until season 18. This game goes down on history as the worse matchmaking pvp ever really.
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1 ReplyEdited by Daemon White: 8/22/2022 3:31:16 PMThere was a point where Bungie increased the Mercy Rule limit because matches were ending SO QUICKLY that nobody could reliably get bounties / challenges done, even if they were on the stomping side. This was mostly to allow Supers to generate before the match ended so the stomping side could get one burst of Super out. ...and then they increased the Super Regen timers + changed how Super generation worked. But they never touched the mercy rule increase. I think there's also a timer before Mercy Rule kicks in. Like the match has to play out for a full minute or minute and a half before the Rule is allowed to register. I've been in matches at 4-90 before the Mercy Rule stopped it.
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9 RepliesEdited by More Power: 8/21/2022 4:43:02 PMStreamers ruined PvP. This was possible because of 1 or maybe 2 reasons. 1- D1Y1 was the best and most fair PvP experience for average players - in my opinion. Steamers didn’t become a thing till D1Y2. By that time, Bungie owners/managers had become huge fanboys of the popular streamers. To prove the point… Streamers got quite a few personal all- expense paid invites to private reveal/ planning sessions at Bungie headquarters. 2- Bungie became convinced that, from a business perspective, streamers were providing huge amounts of free advertising, and thus became the group to cater to, at the expense of the player base and all else. Streamers were/are generally higher skill than the average player. They didn’t want PvP games that were competitive - I. e. facing players on their skill level. They wanted games that made them look good. So, Bungie gave them games with opponents who had no situational awareness, no movement skills, no gun skills and only the weakest of guns/gear/mods. I should add that Bungie also removed/ nerfed every gun, every piece of gear and every ability that allowed an average player to win or trade an encounter with a better player… The Thorn in its prime, the Vex Mythoclast and one hit kill grenades to name a few…
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12 RepliesIt’s as much a MM problem as it is a spawn problem. Some lobbies have such ridiculous discrepancies in skill between players that the outcomes are basically decided before any shots are fired. Which is why the weaker team winds up getting spawn trapped. The good team knows how to not flip the spawn, so they stay in control of where you keep returning to the game…and the weaker team is helpless.
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15 RepliesBungie catered the PvP for the best of the best. By this I mean CBMM after certain group demanded it. I believe it lead into a decline of PvP for lot of avg/below avg players to even touch the PvP - and also horrible new light experience. MM is so broken, as is team balancing. And this has been a thing for way too long, as Bungies own data also shown in their recent TWAB. Result is that control, clash etc. feels sweatier at times than trials. That is beside the horrible MM and team balancing, or elite farmers hunting and humiliating players way out of their league. Looking forward for PvP changes next week. It can’t be any worse than it has been for so long time and I hope people who abandoned PvP would give it another chance.
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1 ReplyCouple weeks back I loaded into a control match 2v6. me and one guy vs a 6 stack. No one else joined our team, we both got spawn trapped and repeatedly killed for the entire length of the match with no mercy until the timer ran out. PvP at it's finest.
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[quote]You'd think being spawn locked at spawn point ( C zone ) for the entirety of the match, and score being 60 to 138 that the mercy rule would kick in. Alter of Flame map demonstrates so clearly how bad respawns are in crucible.[/quote] HUGE Bump
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2 RepliesEdited by ParrotTom: 8/22/2022 7:22:32 AMAlter Dead Cliffs That one Nine map In general, all the maps are bad. If I can spawn within LOS of an enemy, if my only exits all have the entire team breathing down my neck, or if I can see enemies on my radar 5 seconds after spawning, they are trash. At this point, the game needs spawn invincibility. God forbid we get spawnkilled by the same guy who just killed us in our own spawn area, and screw the game when it's a roaming super and we have nowhere to run and no way to fight back both times. If not spawn invincibility, then damage reflection on spawns. Punish the guy for spawn killing instead of punishing the guy for being a victim of bad spawns.
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1 ReplyDead cliffs....
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4 RepliesEdited by Demon_XXVII: 8/21/2022 4:22:35 AMJust avoid 6’s Go play [b]Elimination[/b]/[b]Survival[/b] [b]Freelance[/b] both have strict SBMM, matchmaking, better numbers (3vs3) & more room on maps, less packet data flying around (P2P) so a much cleaner match A more cerebral competition (IMO) Elimination [b]counts[/b] for the pinnacle Survival/Freelance doesn’t count for the 3 matches
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There is some jank in its implementation,or maybe unknown factors because I’ve been mercy’d pretty quick into a game, and then I’ve had what OP has had happen where we are just being kicked around.
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All the sweats are out padding their kd this weekend. Gotta get itnin before SBMM starts. Control has been a horrible experience this week
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You just leave the match once you see what's going on. I always do that. It takes like 2 minutes to realise what kind of team you're up against. If it's a stack, you'll know it very fast.
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My first game I did I loaded in and instantly killed as they had spawn locked the team. Spent the next three lives just trying to move. I left shortly after
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Just played a match where I died from golden gun and then spawnd in and died from the same golden only to spawn in another 2 times to die from the same ahole spawn killing us. This game has the worst pvp experience EVER!
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I was on a team the other day and we were down 30 to 95. We came back and won.
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People complained about constant mercies, so Bungie made it harder to mercy. Just makes stomps worse though.
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Control is a absolute mess ! Today is especially bad, had a game with a guy with 4.11 kd ….haha why lurk around in control ….day after day spending hours doing the same thing over and over ! Bizarre 🤷🏼♂️
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Any match where both teams are passed 40 points won’t go to mercy.
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Just had a very similar experience. Also just posted a similar post. 151 vs 79. No mercy, could have been two minutes in. Hang in there, hope you get some better matches, and or more enjoyable ones.
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People said they wanted less mercies. Problem solved. Altar of flame is a good map though. As an aside, sometimes this game seems to produce a lot of stuff that it has to figure out what to do with. That's... a lot of stuff.
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Hopefully SBMM reduces the number of one-sided Control games
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2 RepliesEdited by Muffincup: 8/20/2022 10:55:56 PMSorry its long. My brain doesn't stop, but I feel the need to be as in depth as I can. Still trying to decide if its a bad thing. Common sense doesn't feel like it applies at Bungie😂. They're top notch in environmental/character/aesthetic design, but mechanics and operations? They don't seem to have much of a clue there in most regards. Its pretty dismal. Its no surprise, to me anyway, that without being under a parent company like Sony or Activision, they can't survive. They suck at this whole thing because I feel like they're trying to make Destiny everything. It has one of the biggest identity crises I've ever seen in gaming. PvP needs balance it will probably never get simply because Bungie can literally only go one of two ways to help it. They need to either nerf EVERYTHING, including all exotics, to near equal levels in PvP, and nullify build perks, or let us go balls to the wall and equip whatever we want, let all the customization run free, including multiple exotics being equipped. It has to be severely limited, almost oppressive, or near limitless and absolute chaos. I think the SBMM hybrid may help some, but I'm not getting hopes up, I almost guarantee it needs more than that to help. All PvP presides under the rule of even grounds, except Destiny PvP because they don't understand equal grounds, it feels. They implement level advantages in certain PvP activities, for example. Anyone who thinks logically about PvP would know level advantages are a major detriment to balance in 100% of PvP, and should never be implemented. Its not a difficulty modifier, its something that gives already top tier players more tools to make it even easier to sh*t stomp everyone else into the ground with no resistance. It takes almost nothing to realize that, but Bungie doesn't, since they implement it. Then there's things like heavy ammo. That should only spawn ONCE in the match, and give just the bare minimum for heavy, like only enough to kill a couple or 3 guardians grouped, tops. I mean who needs heavy in a 3v3 or a 6v6 if they're truly good? Ability spam is as bad as ever, I'm guilty of running titan overshield often myself, so I'm not blasting anyone. Its what I have to do to have a shot at providing desperately needed defense and evening out matches more. It works well, but I know its incredibly frustrating for players. I've gotten many teabags lately. We all have a thing. Truly good players don't need all the extra, they're skilled enough to be very effective with the basics. Having heavy as common as it is in Crucible is yet another detriment to PvP because its always placed in a spot where you almost have to be a PvP God to get it [i](in the open, its always watched by someone)[/i] so the ones who do get it, surprise surprise, are the ones stomping everyone already, who don't actually need it, and this happens multiple times every match. Heavy is so common it feels like there's constantly someone with heavy ammo in nearly every match. Builds are awesome, but the gaps between less experienced builds and more is so vastly large it skews the hell out of PvP and helps to create this constant one sided nonsense. Then we deal with mercy being applied in game, and I've had far too many matches where mercy is activated because you hear Saladman say [i]"I'm calling it"[/i] or you hear Shaxx say [i]"I've seen enough"[/i] but it then continues for almost the entire duration of the rest of the match. Why even have mercy at that point? The match should end, literally as soon as mercy is called, but Bungie doesn't understand this painfully simple concept it seems, so we deal with the sh*tshow we have. I can't say I'm right, its just my views. I could be completely wrong, anyone could because its thinking on the unknown future.
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Mercy is just easily exploitable. always has been and always will be, you can usually guarantee a win if you play with a full fireteam and some communication about what the enemy are using in what parts of the map.
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1 ReplyIn maps like altar of flame you can get spawn locked for like the entire match.