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originally posted in: Salvations grip buff when?
8/10/2022 4:57:51 AM
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Personally, I quite like it as a utility weapon. Completely unnecessary right now, but I use it from time to time. Here’s some things that I think would solidify it in its niche: -Greatly increases ammo reserves. Like a lot. This is a utility/support weapon, it should have a decent amount of ammo. -Greatly shorten charge. Hold down trigger primarily for aiming purposes. -Perhaps lower mag size to slightly counterbalance above changes. -Crystals last longer and deal increased damage in a larger radius. (Like double that of a standard glacier nade). -Add to exotic perk: allies gain damage resistance while standing near crystals generated by this weapon. -Catalyst (I know many people want the cycling through grenades thing but I think it really wouldn’t improve its usability too much): Shattering a crystal creates a cloud of Stasis energy that slows targets within and greatly boosts Stasis ability regen for you and allies within (could look and act like a big Duskfield grenade, maybe synergy with Renewals). + Auto Loading Holster. Alternatively for the catalyst: -Allies nearby Stasis crystals generated from this weapon are granted improved efficacy for their abilities, including their supers (increased damage and/or duration). This effect is particularly potent for Stasis abilities. + Explosive Light for flavor. Think like crystals channel spiritual energy sort of vibe. I don’t want Salvations Grip to be some boring powerful gun where you just shoot at enemy and get value. It should be a utility weapon that requires thoughtful placement and has a wide array of uses and should also pair well with Stasis. I think we are getting closer to having builds where heavies don’t need to be your primary DPS in all situations (Starfire nade spam, Titan one two punch shenanigans) so having a few strong support heavies can really shake up the meta I think and start making fireteams really build into roles.
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