Similar post: https://www.bungie.net/en/Forums/Post/261160056
TLDR: Dungeons are getting more difficult but will reach a threshold where solo becomes unfeasible for most, scaling resolves the issue / dungeons are too easy for fireteams who want a challenge, scaling resolves the issue.
Bungie: "We scaled difficulty for the Witch Queen Campaign based on the number of players."
Community: "Hey that's awesome, we love this and the campaign! You did the same thing for the dungeons, right ?"
Bungie: "..."
Community: "...right?"
I have a solo flawless completion of all dungeons except Grasp which I have not had the time to do. I say this to give relevant context.
I have long held the belief that difficultly need be scaled in dungeons to give a challenge to full fireteams whilst not being overwhelming for solo players. This issue has been previously demonstrated in the low health of the Shattered Throne dungeon bosses (too easy/short) and the very high health of the Grasp of Avarice dungeon bosses (too long). Recently I have had time enough to attempt the Duality dungeon and it was atrocious, specifically for two reasons:
1 - The timer in the nightmare realm is insanely short.
With the large amount of ads present and the need to complete mechanics precisely being solo severely punishes the player for suboptimal gameplay, not for making mistakes. This is particularly an issue in unlocking the vault (second encounter) where suboptimal damage on a cabal shield takes away 1 or 2 seconds and a wipe will soon follow. It takes the solo experience from being a reasonable challenge (like Prophesy or the Grasp dungeon) and turns it into an unnecessary rage filled sweat quest.
In summary, the timer makes being slightly suboptimal a wipeable offence instead of requiring you to do an additional phase such as with the Shattered Throne boss. The timer should be extended for solo players.
2 - The physics deaths are 'unfair' in a word
When you are running around dealing with countless ads on a timer where 1 second of suboptimal play means a wipe you simply don't have the time to check for all of the enemies and cues that will result in an insta-death by receiving too hard of a nudge. Nothing more to say here other than since, 'git gud' isn't an option when dying by these means it feels like bad game design.
This is a deep issue in destiny and needs to be addressed as it does not allow for a fair game.
To note I have not been able to unlock the vault door and have, therefore, been unable to fight [spoiler][/Caiatl]. As it stands the boss heath in the first encounter seems to be in a more reasonable position when compared to both of the Grasp dungeon bosses with the Nightmare of Gahlran being easily done in 4 phases.
Ultimately, I believe that the vast majority of the destiny community would appreciate difficulty scaling for the Dungeons in order to make a better experience for BOTH solo players and fireteams. With adjusted boss health, mechanic timers and a reconciliation of the physics, as in the Witch Queen Campaign, the dungeons can simultaneously provide a reasonable challenge to both groups without being overwhelming for solo players or underwhelming for fireteams. Let me know how you feel?
FINAL EDIT: Clearly few people have actually read the full post and instead have just reacted with the first thing that came to mind, but what else should I have expected on the internet. Ultimately, there is a lack of understanding that dungeons will get more difficult making solos more exclusive but never difficult enough to satisfy the PVE fireteams, hence scaling is needed as in the WQ campaign. Imagine freaking out at the suggestion that the Nightmare realm timer should be extended by a few seconds in the normal mode to make it more enjoyable but still a challenge. Imagine gatekeeping because of the idea that people who only have 1hr a day to play the game want to have a better normal mode endgame experience with the possibility of elective difficulty for others.
Also beat the encounter, opinion hasn't changed. Thanks to those who offered advice.
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5 RepliesHonestly just tried my first solo of duality getting to first encounter was easy than it just turns into a timing issue with the boss dmg to where you have to do it multiple time to be able to kill it but my only issue is push back/ boss stomp mechanics my only deaths were getting either pushed off by the boss of the bell keepers bopping me off the map but as far as add control it wasn’t that bad solo and timing other than boss dmg I always had still over 10-15 seconds left on the timer but getting push off the map and maybe a lil more time doing boss dmg would be my only gripes with it for the first encounter idk about the rest haven’t made it that far yet lol