I said this in another post, that got taken down for some reason, but the problem with rift is that they WAAAAY overcorrected the spawn killing that was somewhat rampant in D1. To do this they:
Made it round based, resets the game after every dunk, making games feel VERY slow
Made it so spawning took 10 seconds, which they tried to offset by adding -blam!- ing revives, which is just about the dumbest thing I think you could ever add to a 6v6 game mode
You spawn on the OTHER SIDE OF THE MAP when the enemy is seconds away from dunking in your rift, so you have zero chance of being able to help defend
Kills don't count towards score at all, hell they don't even show up in the score card, making look like the majority of players did next to nothing
It's like they were absolutely [b]terrified[/b] of having even a sliver of a chance of their being any type of spawn killing, which is still very possible.
And don't even get me started on the fact that there's only 3 maps, or that they decided to play test it in IRON BANNER. I can guarantee you that there wouldn't be half as many complaints about it if they had just had it in the rotating playlists for 2-3 weeks in the entire season.
Rift was so fun back in D1 because it was just clash, with this really wacky and awesome capture the flag twist. Clutch moments were awesome, and being able to jump 50,000 points a dunk to secure the win was sooooo hype. Sure, there was a lot of spawn killing, but I'd rather that then be spawning away from the rift so I can't defend it. Like what??? Who tf thought that was a good idea?
The whole game mode needs to be scrapped and re-done. I don't want to just say "make it like it was in D1," but jeez, it was so much better than this crap.
It's just another nail in the coffin when you've got DMG addressing criticism on the mode by just straight up ignoring it and giving advice on how to win on twitter, when the guy is absolutely SUCKS at PVP. Lmao, he's like, "ohhh it's only been one day, just give it a chance." My brother, I'm pretty sure I can discern if something tastes like -blam!- on the first bite, get real😂😂😂.
English
-
[quote]Made it so spawning took 10 seconds, which they tried to offset by adding -blam!- ing revives, which is just about the dumbest thing I think you could ever add to a 6v6 game mode[/quote] If I remember right, reviving was also part in Destiny 1 Rift game mode. [quote]You spawn on the OTHER SIDE OF THE MAP when the enemy is seconds away from dunking in your rift, so you have zero chance of being able to help defend[/quote] That's the "spawn protection" looking for a safe spawn instead of a relevant one. [quote]Rift was so fun back in D1 because it was just clash, with this really wacky and awesome capture the flag twist. Clutch moments were awesome, and being able to jump 50,000 points a dunk to secure the win was sooooo hype. Sure, there was a lot of spawn killing, but I'd rather that then be spawning away from the rift so I can't defend it. Like what??? Who tf thought that was a good idea?[/quote] Not arguing against the point system of D1 Rift. I also liked that one more. But we have what we have right now and it seems Rift is meant to be high competitive objective play.
-
I think it’s obvious that the definition of “competitive” is lost on bungie. This would be less apparent if their devs actually play tested the gamemode instead of launching a not-ready, buggy version, into Iron Banner of all modes