Strike exclusive loot, vendor refreshes, factions, faction loot, class specific weapons. The feeling of inspecting a guardian in D1, seeing some unknown weapon and wondering where the got it was exciting. I remember first running into someone with hopscotch pilgrim in the crucible and became so determined to grind for it and it was fun. Like what’s causing the difference between D1 and D2 as far as those things?
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1 Reply[quote]Strike exclusive loot[/quote] In D2 this was mainly the domain of specific Nightfall strikes up through Forsaken, prior to the addition of F2P. These were greatly deemphasized with the introduction of both the Sunsetting of weapons and the Vaulting of older content. Some of these weapons are beginning to be updated and added to Nightfalls. [quote]factions, faction loot[/quote] In the first year or two of Destiny 2 there were a series of Faction Rally events that allowed players to pledge themselves to one of the factions to unlock various armor sets and earn faction specific Exotic weapon catalysts. The devs announced they were postponing future Faction Rallies to reevaluate their presence in the game, with Luke Smith officially declaring them dead in 2020 stating, "the reward gear hasn't been used that much, our character cast is growing too large, and crucially, they didn’t drive a bunch of engagement with the game." To the best of my knowledge nobody on the dev team suggested this was in any fashion influenced by the move to F2P. [quote]class specific weapons[/quote] In the first Destiny there were a total of six class specific weapons, one legendary and one exotic for each class. At the launch of D2 each class was awarded a class specific sword upon completing the Red War campaign. These swords have since been reissued on two occasions (once during Season of Opulence and again during Season of the Splicer, to account for changes to the weapon systems and sunsetting respectively). With the launch of the Witch Queen each class now has an exclusive Exotic Glaive, meaning there are currently as many class specific weapons in D2 as there were in D1. The main difference here between the two games is that in D2 each class gets an exclusive Legendary or Exotic weapon of the same type, whereas in D1 there was more variation with a Ranger Hand Cannon, Warlock Scout Rifle and Titan Auto Rifle for exotics and a similar degree of variety among the exclusive Legendary weapons. [quote]The feeling of inspecting a guardian in D1, seeing some unknown weapon and wondering where the got it was exciting.[/quote] While I imagine this is largely nostalgia it can also be chalked up, [i]at least in part[/i], to the release of Destiny 2 on PC and the subsequent data mining that ensued. The original Destiny was a console exclusive release: without data mining players largely didn’t know what items existed or how to get them until someone was kind enough to post the relevant information somewhere that others would find it and spread the word. With data mining we now see a deluge of articles and youtube videos with an hour of the release of a new expansion or season detailing where to obtain X weapon and how to find any tchotchkes hidden about. (΄◉◞౪◟◉`)