JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
4/18/2022 5:34:57 PM
48
170
Link

Please stop with the copy/ paste seasonal activities.

I feel like after season 8 bungie just thinks we liked menagerie because it was a 6v6 mode. Like pretty much all modes after it never lived up to it. Vex offensive - boring, no substance, poor loot that got sunset Sundial - slightly better, sunset loot, boring until boss fight Override - defiantly the most boring, I’m VERY tired of gambit mechanics Astral alignment - worst boss fights, loot was all bad (you could literally get it anywhere else), VERY boring after I got the catalyst. Dares of eternity - no real change every run, same locations apart from bosses. Like what’s the point of all these activities if they are just gonna be removed later and found to be boring lowest common denominator slog content after 5 clears??? I really think whatever skeleton crew is working on these bottom of the barrel activities need to move onto the strike, crucible or gambit (lmao) teams because most people would rather have more core content like new maps and strikes EVERY SEASON. Can you imagine: instead of some lame 6 or 3 man pve mode or public event, we get: crucible maps, strikes, gambit maps. I’m not sure what else can change but the lack of innovation with the seasonal content team (NOT the story team, they are fine) is starting to get frustrating.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I would say WQ was a fail; eight hours of story, if that, doesn't make a good expansion. Every single piece of this season is copied from previous ones, the exact same challenges, exact same arena modes, but now with more poopy RNG built in with deep sight resonance drops. The shaping system might get better but it won't be where the player base wants it to be. The biggest pain point is leveling your shaped weapon, for me. I'm not doing the front door of Grasp, Shuro Chi adds, or the Moon mission ad infinitum to get my weapons to 16. It will not get better over the course of the year. The sandbox changes won't be enough, solar and arc 3.0 might make the game play more interesting for a while, but people will come back to cry like with void 3.0. Or, they'll come back and cry about the sandbox changes. How much more can they buff lightweight pulses? They need a ton of buffs; 10% more is a waste; lightweights in GMs are garbage. But, they can't over do it; especially if exotic pulses are included. Like Kouz_MC said; we need targeted loot and targeted pinnacles (or pinnacle tokens). I am 100% fine with grind but at least let us focus the grind on something specific. I'll take a 5% drop on Osmiomancy gloves if I know that will drop 100% of the time. Psiops rewards lets you focus weapons with an additional perk; ok that's fine, but who wants to do countless psiops to gain all that extra resonant umbral energy? I hate the mode, and now that I got all the patterns I don't want to do it anymore, even for challenges.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon