Getting 1 super per crucible game on average is pretty meh, Bungie.
I get it for game modes like Trials, but in casual pvp and IB 1 super per game (when you are lucky enough to get it full before the game mode is won/over) is not very "Destiny-like" from my PoV.
3 supers is too much, considering the before state. But 2 should be minimum now in casual pvp, not just during overtime rounds or long lasting matches. At least for higher tier ones.
Edit: And I, as a Titan player, should not feel like I am being punished for playing Tier 1 supers. The entire thing looked great on paper, but it is psychological player horror in reality.
To bring forth another argument against the change, but in PvE... Since the update went live I only play Thundercrash with Falling Star Cuirasse. Not any other super. Why? Because I feel punished for playing what I want to play. Fists of Havoc got nerfed in strength and duration. Sentinel will be removed from Bubble skill tree with WQ. Hammer of Sol is just Hammer of Sol and sucks from Tier 1 recharge rate. Glacial Quake as Titan got basically -blam!- with the crystal change, like almost all Stasis abilities.
To list up the tiers... (tier list numbers updated)
[u]Tier 1 (lowest regen):[/u]
Titan: 5 supers (top/bottom Striker/Sunbreaker, Stasis)
Hunter: 1 super (Spectral Blades)
Warlock: 1 super (Stasis)
[u]Tier 2:[/u]
Titan: 2/3 supers (Sentinel - full tree, only mid/bottom once WQ with Void 3.0)
Hunter: 2 supers (Golden Gun top/bottom)
Warlock: 5 supers (Chaos reach / Stormcaller, Nova Warp, Dawnblade top/bottom)
[u]Tier 3:[/u]
Titan: 2 supers (Thundercrash, Burning Maul)
Hunter: 5 supers (Shadowshot types, Arcstrider - full tree)
Warlock: 2 supers (Nova Bomb top/bottom)
[u]Tier 4:[/u]
Titan: 0 supers
Hunter: 2 supers (Silence and Squall - Stasis, Blade Barrage - Gunslinger)
Warlock: 0 supers
[u]Tier 5: (fastest regen)[/u]
Titan: (1 Super) (Bubble, coming with Void 3.0 at WQ Release)
Hunter: 0 supers
Warlock: 1 super (Well of Radiance)
[b]TL;dR: If you play Titan you have a horrible time in PvP when you play anything other than Thundercrash/Burning Maul. In PvE you also suffer from slower charge time.[/b]
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14 RepliesThe problem I have is that of course that bullshit bled into pve. I have to wait 2 mins for my grenade and just as long for my melee only for it to tickle orange bar enemies when I finally do have it. Like fuk pvp and the bullshit implications it has on pve and the bullet sponges we have to deal with.