Well Bungie tried to cater towards the more casual player while simultaneously not ruining the experience of the best players.
They tried to please everyone, which just results in something where nobody is happy.
This most recent matchmaking change doesn't benefit anyone. Casuals go 20-20 and match players going 20-0. Top players match primarily top players, as they tend to get wins the fastest, and fight for the same loot with way harder matches. Helping lower skilled friends go flawless becomes impossible. Matches get harder no matter if you go flawless or not. You are punished for failing. It actively punishes player retention.
This change was very...shortsighted. Like at least let it account for losses and wins or something. That [i]might[/i] have a chance.
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I totaly felt that today after running a few cards.
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Best week for trials was the first week. Had the most amount of players in the pool. With restrictions, you lower the pool ever so much. This week, they lowered the pool of people you match with by alot.
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Trials has never seemed to account for losses and I just don’t understand why. I agree that’s the biggest issue with this matchmaking concept. But even before all the reworks the very idea of a tournament style set up without accounting for losses was asinine.