Good evening everybody! This is Aifos coming to you alive from underneath the Great Tree! Its leaves are blue! [b]BLUE![/b] It's totally rad.
But anyway, more to the point, as many of you probably know, I am a bit of a writer. My current project (at least until I get my peer reviews back for my other project) revolves around magic. Now, I've already made all of the rules and limitations for the magic system, but now it's time to make the actual spells! And that's where you come in!
I need spells! All kinds of spells! Big spells, little spells, weird spells, op spells, whatever ya got!
Now, there are a few rules to mention first;
1. No necromancy. There is no raising the dead in this story.
2. No ritualistic magic. While I might make some magic rituals, I'm looking for spells that'd be cast in the heat of combat.
3. No spells that affect the soul, or involve absorbing energy into the body.
4. While I am looking for some big overpowered spells, nothing on the level that'd affect the whole world or anything ridiculous like that.
5. No time magic.
6. Spells cannot affect the victims directly. So nothing like bloodbending, or suddenly crippling the opponent. Affects must be more indirect, such as shooting a fireball, and that fireball hitting someone in the face.
Now, I've mentioned I've already got the rules of my magic system in place, but I'm not gonna share them with you. Don't worry, though, I'll do the work of fitting them into the magic system, so you don't need to worry about mana cost or anything like that. Just tell me the fun stuff about how the spells works once it's cast!
Also, some spells will require long incantations (ex: [i]"Huxar fi constuffia! Huxar hasla hagot schluvina! Rot cavoya nin feultay! Lo fesi jovali!"[/i]), so if you have any of those, I'd love to hear them.
Thanks in advance!
[b][u]Tl;dr? Here's my point[/b][/u]
I need magic spells. Gimme magic spells. All da magic spells.
But that's all for now folks! Jambuhbye!
Edit: Note, support spells & defensive spells are fair game, too.
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Edited by The First Aifos: 10/24/2021 7:03:34 PMIf anyone's curious, here are the translated spells I've decided to use thus far. [quote]-Transmutation (Staff only): Transform an object into another. Follows the laws of equivalent exchange; "if you wish to gain something, something of equal value must be given in return".[/quote] [quote]-Tongue of the Crow (Wands & Staves): Hear the thoughts of birds. Trained birds can be used as spies.[/quote] [quote]-Flare (Wands & Staves): Creates a bright flash of light, that blinds everyone in the surrounding area.[/quote] [quote]-Flare-Shield (Wands & Staves): If cast before Flare, can keep you from being blinded by its affects.[/quote] [quote]-Blizzard Shard (Staves only): Fire a spiked ball of ice at the target. If it hits, it bursts into several smaller ice shards, which swirl around the target like a blizzard.[/quote] [quote]-Electric Trail (Staves only): Create an electric current on the ground, that travels along the ground, and seeks out the nearest enemy, for a taser-like shock.[/quote] [quote]-Pyrokinesis Lite (Wands & Staves): Create a fireball that orbits the caster. By expending extra mana it can be controlled via a wand or staff.[/quote] [quote]-Pyrokinesis (Staves only): Create a series of four fireballs that orbit the caster. By expending extra mana, they can be controlled via a staff.[/quote] [quote]-Dragon's Breath "Huxar fi constuffia! Huxar hasla hagot schluvina! Rot cavoya nin feultay! Lo fesi jovali!" Creates a large sigil in front of the caster, and fires off a beam of holy light. The beam cannot be redirected, but it can be held for as long as the incantation is repeated. The beam has a powerful pushing force, and can cause burning.[/quote] [quote]-Spirit Sight (incantation needed) Concentrate, and sense the energies of the Spirit World leaking into the physical. This allows the caster to essentially see through walls, and map out structures without actually going through them. However, the caster must repeatedly say the incantation to keep the spell active, and they cannot move while it is up.[/quote] [quote]-Crushing Sphere (Incantation needed) Apply an intense force around a given area, crushing anything and everything inside. The caster cannot move while the spell is active, and they must repeatedly say the incantation to keep it up. The sphere gradually gets stronger as it remains.[/quote] [quote]-Culinary Perfection "Speish lar gonay! Flak tull doonay! Speish lar gonay! Svak tull horunday!" Allows the user to cook meals to perfection. The user must still have all the ingredients required to make the dish. Everything tastes better when blessed by the Dragon![/quote] [quote]-Nein Gravira "Incantation" Creates a space of zero gravity. Anything inside this space will begin to float. The Zero-G space can be sustained as long as the caster repeats the incantation. Can be used in mid-air to halt falling, if the incantation can be read off fast enough.[/quote] [quote]-Whisper (10%): Create a noise at some distance away from the caster. Can be used for distractions. The noise can be as loud or quiet as the user wants.[/quote] [quote]-Vomits Spiders (30%): Opens a portal to the Spirit World within the user's mouth, where several spider-like energy constructs start crawling out. Though they can be used to attack, it is mostly an intimidation tactic. The spiders can also be sacrificed as an emergency reserve of Chaos (40%).[/quote] [quote]-Explosive Sphere (40%): Create a ball of energy at a distance, that will explode on command. Improved form of Combustion.[/quote] [quote]-Spirit Flower (30%): Open a portal to the Spirit World, that summons a large spirit flower. Though it looks like a plant, it is actually a spirit, and can move and speak just like the others. While not an offensive spell, the Spirit Flowers usually have a lot of information to share, though it often comes at a cost.[/quote] [quote]-Spirit Rain (60%): Open up several Spirit World portals, and begin raining weapon constructs from them. Since they are constructed at a distance, weapon constructs are weaker than those created via Conjure. Unlike Conjure, weapon constructs usually dissipate before they can be used as a Chaos reserve.[/quote] [quote]-Telewarp (50%): Create a pair of portals. Once they are placed, they can be moved around at will, or consumed for an emergency reserve of Chaos (10% each). If they move too far apart from one another, they will dissipate. Anything that goes in one portal will come out the other--including other spells.[/quote] [quote]-Chaos Breath (60%): The caster transforms the ground around them into a burning pool of acid. The acid can be disposed of by any nearby Witch, and used as an extra Chaos reserve in the process (40%).[/quote]