•Cast a familiar that boosts magic of allies, but only by a little since you cast it fast. It would be a small creature, but it’s made of smoke and can’t fight
•One that messes up the castor’s body, and ruins the mind. However, it gives the castor unbelievable powers.
-However, this spell is irreversible
-Might take a little longer to cast than you are looking for, maybe like a minute at the least.
-Each castor that has used this “forbidden spell” is never the same looking as another
-castors gain better physical properties and are crazy fast and powerful, but can’t use advanced magic. Simple spells, however, are more powerful than they normally would be
-usually grow extra limbs, and gain better senses, perhaps even more eyes or ears or such
•shapeshift. Very painful though
•lose eyesight for a time, but other sense are increased by a lot
•become a ticking bomb of electricity, but no harm comes to you besides a few minor burns
•summon weapon of reasonable size and power
•truesight. Can see through walls, but lose eyesight for double amount of time that you use it for. Can’t use for too long
•heal others, but hurts castor in the process. Eg: if someone’s arm got a bad cut, you could heal them but you would get the cut instead. If their arm is torn off, you can heal them, but only if you were skilled enough and in return your arm would lose just as much flesh, or maybe just some if you are [i]really[/i] skilled
•deafen. It would cause an area around you to be absent of noise. The time required to make it expire depends on the castor
•Submit. Submit low intelligent creature to your will for a short time. These creatures will become hostile to you when you are done using them, unless you have a good connection with them.
•Possess. If a person or other high intelligent or creature lets you control them you can do so.
-your body goes into a trance and falls asleep.
-when you return to to your body, you are pretty tired (depending on the size of the host and duration of possession)
-the rules for low intelligent creature possession is the same as the last spell’s rules as well as this Spell’s rules
Lol that was fun
English
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I like the truesight, perhaps rebranded as a sort of out of body spirit scout thing. Perhaps sensing the energy of the spirit world, leaking into our own. Don’t see the point of making you blind after, though. Unfortunately all the rest, I think, wouldn’t fit, or I already have.
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Edited by SparkleGuy: 10/24/2021 1:07:46 AMIt’s the cost, but after you’re done using truesight. Just a thought lol And no worries
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Yes, but why does it [i]need[/i] a cost is what I’m wondering. I don’t see why it can’t just take mana. It sounds nice for an incantation spell, though, so I totally dig it. Just without the blindness. :p
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That cool, I kinda forgot about mana tbh lol