Booii if the regular melees don't work and register half the time, those won't work 🤣
English
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Silly guardians, melees aren't for kills, they are for an unintentional dodging into solid objects...
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Silly guardians, thats not how development of new animations and p2p online data transfers get implemented. Its two different departments. Even if this were to be implemented, and they havent fixed the melees, the issue would persist....but if they fix it, it and new melees would exist it would not be an isssue. By this i mean that these two things you guys are talking about does not correlate.
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I know, but we could miss with more style in melee than before, therefore its a more classy way to die...We still die after a failed hit registration...
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Oh I understand, so IF you got to choose, would you like these animations to exist in the game, and continue to wait until the tech devs fix the p2p melee stuff, and then have both? or do you want to just shut this down and wait for melees to connect and then hope someone posts a new suggestion to have this implemented after the fix? Also, I have experienced what u guys have been pointing out, but I honestly experience this VERY seldom. dunno if its a region issue, here in Sweden we connect to alot of strong connections, so i rarely experience these melee lags or whatever they can be called.
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I don't know what the problem is, bur half the time my melee means I fly past someone I would have shoulder charged, then I am dead, cause I missed...
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Seems annoying. Especially since i sit here 90% of the time being angry at the strength of Titans melee abilities and how they seemingly always connect with me, even tho I most certainly thought i jumped away in time but they just seek me out aggressively.