They're just not creative enough currently
"Everything one shots" isn't creative or difficult, it's just boring because it creates a forced passive play style
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[quote]They're just not creative enough currently "Everything one shots" isn't creative or difficult, it's just boring because it creates a forced passive play style[/quote] There are unique modifiers inside of the Grandmasters. They’re a more difficult version of the same strike, not new strikes. You don’t have to play passively, you just have to play smart. Builds are more important in GMs than any other activity.
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Edited by Sherpa: 10/27/2020 7:44:15 AMI've got conqueror I know exactly how they play (that being each strikes associated modifiers) in my opinion the modifiers aren't even creative and just play into the "everything is a one shot" artificial difficulty Id like to see more interesting modifiers Some ideas I've had Buddy System - when enemies are in close proximity they begin to regenerate health slowly Suppressed - ability regen disabled kills/assist provide ability energy Maybe even race specific modifiers based on the strike