An interesting Reddit thread popped up today.
[url]https://www.reddit.com/r/destiny2/comments/ghndsy/shoutout_to_all_of_us_guardians_who_still_have/[/url]
So here is a question for Bungie, considering a lot of this is "old" content, why is there no solo version available for some of these quests that always require a group? Not everyone is able to dedicate the time to play in a group, indeed not everyone is capable of playing in a group.
Why do you always insist on locking some quests and some exotics behind group content, most of it possible solo up to a certain point, then require a group to complete?
Even if you didn't include a solo option, you could probably be nice and give players two options when the gear level increases, leaving one at the original quest level without rewards aside from any exotics and achievements tied into it, and one for the new gear level that provides pinnacle rewards etc.
So why don't you do this?
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There would be very little content that would become "accessible" to solo players based on what you said that they aren't already able to do so this would be a moot point. You would be able to get the raid exotics and thats about it. But they cannot do that, because the raid exotics need to be only from doing the raid. In many ways, they are [i]the[/i] incentive to run the raids. So excluding those, there would be almost no content changed by your suggestion. If there was a significant amount of content that would become available, I might have a different opinion. However, I feel the need to point out that flaw in your logic. On top of that, you really can't expect to get everything in the game if you restrict yourself to playing solo. It's very easy to find a group on anything except PS4 (and maybe Stadia because nobody plays that), so I don't think the maybe one or two quests that would become accessible are worth it for them to change or for you to wait on. Of course, this is a generalization. We can argue specifics if you want, but generally this is how it is.