An interesting Reddit thread popped up today.
[url]https://www.reddit.com/r/destiny2/comments/ghndsy/shoutout_to_all_of_us_guardians_who_still_have/[/url]
So here is a question for Bungie, considering a lot of this is "old" content, why is there no solo version available for some of these quests that always require a group? Not everyone is able to dedicate the time to play in a group, indeed not everyone is capable of playing in a group.
Why do you always insist on locking some quests and some exotics behind group content, most of it possible solo up to a certain point, then require a group to complete?
Even if you didn't include a solo option, you could probably be nice and give players two options when the gear level increases, leaving one at the original quest level without rewards aside from any exotics and achievements tied into it, and one for the new gear level that provides pinnacle rewards etc.
So why don't you do this?
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This game is a social game, built for social interaction and team play. It is not a 1 player game and therefore they emphasize the social aspect. If that isn't your cup of team, don't go saying bungie hates solo players, they are gearing the game to a certain market, you don't see people complaining that Event Zero Dawn has no love for coop play or teams do you.. Buy the game knowing what you are getting, this is not a single player game and is built to be played with a team so go play with a team, if thats not you.. then don't.