Self explanatory.
My vote?
Halo Reach all the way.
The character customization, the forge, the armor, the campaign, what’s not to love?
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1 ReplyEdited by Jono: 9/24/2019 8:40:40 AM[quote] what’s not to love? [/quote] - Armor Lock - Active Camo as a armor ability - 90% Forge maps in multiplayer that all look the same and are all shit and the developer made maps were shit as well - Bloom that was completely unnecessary, implemented terribly, and did not fit in Halo's sandbox at all - The vehicles had health instead of being dependent on the operator's shields and were made of paper - The DMR - The Sniper Rifle dealt WAY too much damage to vehicles - Sword Block was a thing - No ranking system - No bleedthrough - No real Covenant sniper weapon - No Brute Chopper - No AA Wraith - No Hornet - Player hitboxes were the size of a goddamn bus (you didn't even need to aim at someone's head with the sniper rifle to get a headshot) - Player movement was slowed down, player jump height was shortened, and fall damage was back making the game significantly slower and sluggish than the previous games - Health packs were brought back when Halo 2 and Halo 3 were completely fine without them - Elite customization was extremely barebones compared to Halo 3 - The game did not get a title update until a year after release