[quote] what’s not to love? [/quote]
- Armor Lock
- Active Camo as a armor ability
- 90% Forge maps in multiplayer that all look the same and are all shit and the developer made maps were shit as well
- Bloom that was completely unnecessary, implemented terribly, and did not fit in Halo's sandbox at all
- The vehicles had health instead of being dependent on the operator's shields and were made of paper
- The DMR
- The Sniper Rifle dealt WAY too much damage to vehicles
- Sword Block was a thing
- No ranking system
- No bleedthrough
- No real Covenant sniper weapon
- No Brute Chopper
- No AA Wraith
- No Hornet
- Player hitboxes were the size of a goddamn bus (you didn't even need to aim at someone's head with the sniper rifle to get a headshot)
- Player movement was slowed down, player jump height was shortened, and fall damage was back making the game significantly slower and sluggish than the previous games
- Health packs were brought back when Halo 2 and Halo 3 were completely fine without them
- Elite customization was extremely barebones compared to Halo 3
- The game did not get a title update until a year after release
English
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Yeah no offense OP but this ^^ Still a pretty solid game though.