I'm a PvE main player and I have terrible memories of how D2 was at launch and almost for ONE ENTIRE YEAR AFTER.
We were weak and slow, Supers were weak, Super's recharge was so bad that we could use only 1 Super for Strike. If you had your Super charged, you were forced to keep it for the Bosses which were big bullet sponges.
I don't wanna go back to that shit because some nerd said on a video that PvE is too easy and that there are too many Supers in PvP.
There are too many Supers in PvP? Ok. Fix that but don't touch Space Magic in PvE.
I don't wanna get nerfed to the ground AGAIN. Bungie should CLEARLY talk about this into a TWAB or post something about. How much Supers and Supers Recharge are going to get Nerfed in PvE? Clear details about.
I loved Forsaken, I love Space Magic, I love D2 gunplay... but after 1 year of crap and 100€ of almost nothing (D2 year 1) wanna be sure before spend other money on this game.
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To prove a point, my friends and I went into a nightfall to do a 200k with the idea that we only got to use a super once. There was zero difference between our little game we played, and a normal run. Supers right now are just what the players that can't think more than one step ahead solely rely on. HC, Orewing, MG. That was the build. did it in only 30 seconds longer than normal. Supers are waaaaay out of hand right now. Well is the biggest problem in the game that people crutch on. We did a CoS without well. Guess what, still beat it. Just didn't cheese mechanics. Oh man it's like we had to play the encounter as it was meant to be played.