I'm a PvE main player and I have terrible memories of how D2 was at launch and almost for ONE ENTIRE YEAR AFTER.
We were weak and slow, Supers were weak, Super's recharge was so bad that we could use only 1 Super for Strike. If you had your Super charged, you were forced to keep it for the Bosses which were big bullet sponges.
I don't wanna go back to that shit because some nerd said on a video that PvE is too easy and that there are too many Supers in PvP.
There are too many Supers in PvP? Ok. Fix that but don't touch Space Magic in PvE.
I don't wanna get nerfed to the ground AGAIN. Bungie should CLEARLY talk about this into a TWAB or post something about. How much Supers and Supers Recharge are going to get Nerfed in PvE? Clear details about.
I loved Forsaken, I love Space Magic, I love D2 gunplay... but after 1 year of crap and 100€ of almost nothing (D2 year 1) wanna be sure before spend other money on this game.
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2 RepliesI am curious how some of these newer events will play out with slower super charge. Most of the newer content is based around horde or mob mentality. Take “the hunted” in the menagerie for example. Your in a tiny, black room crammed together with 5 other space hobos while the thrall factory is in full force dropping in “Alquaeda thrall” by the handfuls and a Knight that uses our bullets as a bedazzle kit, all the while having blackout on. It’s a knife fight in a phone booth as it is and without something like “The Well of Radiance” is not an event of skill but luck of the spawns. Most of the menagerie, reckoning and the forges are pretty much like that. Where it used to be more of a fight on one front style of game unless you pushed to deep into enemy spawn zones. I feel like when the super frequency got buffed the gameplay changed to accommodate that with the horde mentality. Requiring chaining of supers and orb generation to promote survival. The guns we have in these events just don’t DPS fast enough to control these things on their own. That’s my take on it though and it will be interesting to see how it pans out. Because one things for sure, there’s always some pretty sharp individuals who come up with methods to deal with it. Usually funneling loadout types to very few META load outs but reducing diversity on the flip side of it.