I'm a PvE main player and I have terrible memories of how D2 was at launch and almost for ONE ENTIRE YEAR AFTER.
We were weak and slow, Supers were weak, Super's recharge was so bad that we could use only 1 Super for Strike. If you had your Super charged, you were forced to keep it for the Bosses which were big bullet sponges.
I don't wanna go back to that shit because some nerd said on a video that PvE is too easy and that there are too many Supers in PvP.
There are too many Supers in PvP? Ok. Fix that but don't touch Space Magic in PvE.
I don't wanna get nerfed to the ground AGAIN. Bungie should CLEARLY talk about this into a TWAB or post something about. How much Supers and Supers Recharge are going to get Nerfed in PvE? Clear details about.
I loved Forsaken, I love Space Magic, I love D2 gunplay... but after 1 year of crap and 100€ of almost nothing (D2 year 1) wanna be sure before spend other money on this game.
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4 RepliesEdited by souldcode: 8/20/2019 10:07:19 PMDespite some of the negativity in here, I think your concerns are valid. I can also clearly see that you’re not saying Bungie [b]will[/b] nerf us back to D2V; just that you don’t want them to. Here’s what’s funny. Back then, [b]everyone[/b] complained. Playerbase at large hated it, which resulted in people leaving, and the only thing streamers hate more than sweating for highlights is low engagement. So, we got to go fast...everywhere. Simultaneously, the latter are caught in a catch 22, because the content has to be sufficiently hard to drive people to their channels. This conflict of self-interest seems to lie at the heart of a lot of Bungie’s ups and downs over the years. What perplexes me is that the numbers clearly show where they should land. I’m concerned that the relative novelty and convenience of cross-save is sheep’s clothing over the wolf, which is a strategy to insulate their engagement numbers from the possibility of underperformance. From a business perspective, it’s quite cunning. Unfortunately, they cannot truly hide dissent. This game, without a healthy playerbase, isn’t fun, and it’s exacerbated by the fact that a lot of the people left playing when engagement is low, are like the people trolling this thread...not many want to play with them. This is a really interesting time for Bungie. EDIT: I should note that I didn’t hate D2V, personally. Though I did come to despise Mercury, and thought Osiris looked like a dude trying to sell me terrible chicken, that was mostly down to the planet being too small. It’s a dreadful flashpoint. Otherwise, I played CoO. I enjoyed the team dynamic of Crucible, too. I do like going fast, but my problem then, and still is now, was that the maps didn’t support the change. They’re too small.