Alright alright alright, let's see what the buff is today...
- increased explosive damage
- more damage on taken and invaders
Uh...Couple thoughts. Besides Bungie don't listen to anyone with good ideas.
Now, before I start let me preface this with the obligatory ThisIsFirstThoughtsIllUpdateWhenItsOut. Okay now let's move on.
I feel like these are the wrong things to buff the gun. Why? Well, to start increasing the explosive damage still requires 5 hits which is fine, BUT unless the damage is significant it won't add any real DPS power.
The same goes for the buff to damage against taken and invaders. Taken aren't fought that often except toward the end, Implying I'm expected to either carry this in the dreaming city (fair) or (and this is the target really) swap out to it over my other guns when I'm rushing to kill the boss? There isn't enough time and it's a waste.
It doesn't fundamentally change the gun or buff it in a way that makes me want to use it more. Sure, it'll be good for the dreaming city but other than that it still has the same problem if not worse: It's competing with power weapons and the likes of the Ikelos SG for DPS while lacking any other versatility. It has no High cal for knock back, no general damage buff against enemies of the dark (which would make it WAY more helpful in gambit seeing as how there are 4 other types of enemies you fight way more of) and the 5 shot explosion wasn't really a problem to begin with other than it was a little underwhelming ONLY because it was trying to compete with what I said earlier. It still is.
For PvP it's not...horrible. The 5 shot (ouch...I know, I know) is not bad but the damage is definitely low. Though I consider it a primarily PvE gun and so I'll leave my thoughts there.
I think it should be changed in a couple ways:
- Add an AoE to the explosive shot, maybe poison enemies around it or add a damage over time effect for high health enemies.
- Change taken damage to ALL enemies and make that damage a little bit less than the proposed increased amount to at least make it viable for killing all adds and make it a competitor for PvE against Ace or any other decent handcannon.
- Maybe, MAYBE add some sort of detrimental effect to guardian supers like penetrating sentinel shields (at reduced damage) and arc staff blocking considering the lore of the gun is focused around sucking the light out of guardians. It would be a game changer for PvP to some degree and a great way of showing its power under circumstance and tying into the lore.
- Alternative to explosive AoE, add damage over time to each slug, have it poison the target with the poison stacking that explodes and leaves behind a dark cloud similar to hunters smoke (albeit that is short lasting and does low damage, but can still slow and stop supers).
Just a couple ideas for changes that don't change its fundamentals but that stop it from competing heavily with power weapons and guns such as the Ikelos SG for DPS.
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1 ReplyEdited by Xen: 11/1/2018 7:40:40 PMI agree with you. But GD your video is annoying. Lose the 'fake' character you are trying to be and just be yourself dude. "Ladies and Ge....good gods my ears..." Unless that is who you are an to that I say, good luck out there.