Please give people more options. If the game’s replayability can’t “afford” that, then there either isn’t enough content to begin with or there is not enough variance implemented into what content there is. This series has suffered from this since day 1. Use and rely on your shared world more than playlist activities. If we’re going to be stuck with this as the way it is, give us something unique to go for that we can customize and show off. Why do I want to acquire gear or upgrades for gear that I’m never going to use. Let us use the game’s planet materials to adorn and decorate our ships and sparrows. Or even let us build them. That being said, I think the following things and examples are detriments to the game:
The only, or clearly most efficient means of attaining a material or competing a quest step, should NEVER be a competitive game mode. Throwing people into a competitive game mode when they don’t really want to be there makes them a hinderance or even detriment to the team.
If a required material(not gear) can only come from one or two sources, a player should always get at least one as a reward. They should not get nothing multiple times in a row(paradoxes).
If the game decides to put a player in a match that is almost over, on the losing team, but STILL gives them no rewards upon “completion”, what was the point? Wouldn’t it have been better to just not waste those couple minutes of loading and playing and just waited and put them in a fresh match? It doesn’t always do this though, which means someone grinding the crucible for materials actually stands to benefit more, from less play time and effort. I’m grinding for paradoxes right now and I’d rather be played in a near over match because of this. If that’s a possibility, then I’m sorry to say but the meta is of poor design.
If a match gets called early because it’s so one sided because people keep quitting or are just standing there, why should people actually playing be penalized with no reward?
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