The content drought isn't the problem... that's not the point. There is just nothing worth while to do. There [u]is[/u] a difference.
For instance, Destiny 1 started with one raid and 5 strikes. Now, Destiny 2 started with one raid and 5 strikes (5 or 6... I can't remember). Equal content starting out.
However, there is [u]no point[/u] in running strikes in D2 as public events are more lucrative.
However, there is [u]no point[/u] in running public events because you'll get the same thing after a day of grinding (besides exotic engrams).
However... exotic engrams drop [u]the same damn thing[/u] 95% of the time making them useless and it's actually more lucrative to save shards for Xur so your loot pool can change besides using exotics as infusion fuel...
Even more however, you could [u]just join a clan and sit around[/u] and you'll [u]still[/u] get to max LL in no time...
However again... LL is so hollow there is no need for it above 290 besides doing the prestige raid and nightfall...
However however however... the prestige raid is not worth running and crucible (trials) does not count LL at all.
It's so pointless it's painful. Nothing points to something of worth, it just points to something to do... and that leaves no purpose, yet purpose is what staves off a content drought.
But in Destiny 1, you had strikes specifically to level up your vanguard so you could buy things, that you could only do if you were so high a level, that you could only buy with so many marks, that you had to earn by grinding strikes. There was a [u]purpose[/u] to it, and having purpose will stave off content droughts. You don't actually need more content to keep droughts from happening... you just have to bracket off how much stuff you should get per amount of time per value of worth to keep it purposeful.
And THAT was the problem with D1 vanilla VoG. The time committed eventually became so long and the rewards so bad that it [u]became a problem[/u]. The time expected, to the value allotted, was not rationed out right. In fact, the only reason it lasted [u]as long as it did[/u] was because the guns were [u]super good[/u].
In the Levitation raid, there is [u]no worth[/u] to your guns. It makes the [u]raid value that much lower.[/u].. it makes the [u]time one will allot for it much stricter[/u], and will make the activity [u]that much more unforgiving by the player base[/u]. Due to the fact the raid is [u]so unforgiving [/u] to t[u]he time invested[/u] for what [u]value it outputs[/u], of course people are tired of it [u]within 2 weeks[/u] of it coming out. It's pathetic in terms of value, in terms of bringing purpose to the game.
And friendship won't last forever Bungie. That is what makes people [u]start[/u] playing a game together... it doesn't [u]keep them[/u] playing...
Destiny 2 lacks all of this... there is no value besides the first item, factions are nearly useless, and resources serve no point. Because there is no value, thus there is then no time put into getting that value, thus there is no purpose, thus... content drought. Destiny 2 is a [u]one and done[/u] game. Destiny 1 was not. [u]That[/u], my friend, is the difference.
That is why people complain, not due to the amount of content, but due to the worth and purpose of that content. Right now... content in D2 is worthless compared to 95% of content in Destiny 1 [u]all the way down[/u] to f'n patrol beacons. It's that bad.
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At least with D1 patrol beacons... they were one of the more casual way to level up factions [u]and[/u] you could take them with you wherever you pleased, which promoted early game exploration (a staple of the advertisement of Destiny 2, you would've thought, they would capitalize on). And yet... [u]Destiny 2 still managed to mess that up too[/u].
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Well said.
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I think what everyone's real problems are is the fact that Bungie wasn't transparent about all the changes before release. So everyone had expectations way too high and Bungie didn't do anything to keep that from being a problem. Well it's probably Activision's fault on that one now that I think about it. They were probably afraid if everyone knew all the changes ahead of time they'd lose sales. Which some hardcore players probably wouldn't have bought this game at all. So they'd be right on the money about losing sales. lol
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They were incredibly transparent about what would be in the game
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They were? Well then why in the crap are so many people crying? They must have missed all of these posts and reveals. I caught some of them but don't remember them well. It must really be just unrealistic expectations. lol
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This guy gets it. 100% agree