JavaScript is required to use Bungie.net

Forums

8/24/2017 12:52:32 PM
2
Because they -blam!-ed up the netcode by only implementing P2P because it's cheaper. They reduced the number of players to 8, so they have less network trafic between consoles. Makes it look work better in a number of cases. It's all about saving face without doing anything and generating profit without investment.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Not true, although that was the case in D1. In D2 you're always on a bungie server, however they can't call it dedicated because shot registry and physics is client side. It's why the game feels smooth even when you're lagging.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I would rather call it asynchronus behaviour than smooth. P2P just sucks and is the inferior MP technology.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon