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All PvP games need them. Unless you are on a LAN, peer to peer is way too susceptible to latency and manipulation.
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Destiny isn't a pvp game. It's a pve game with pvp.
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It has PvP, therefore dedicated servers should be used. If Bungie really wants to go MLG with the Crucible, it will be necessary.
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Why? The server hybrid works just fine. Do you see hundreds of salty threads about lag being an issue in the Console Beta? Yeah, me neither. Also, all the Halo games used peer-to-peer servers. The MLG scene for that was highly popular and successful. It didn't need dedicated servers then, so Destiny doesn't need them now.
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We'll see how prevalent latency is in the main game once it releases. P2P architecture is more susceptible to it and suffers greater effects from it. More importantly is the DDoSing that went on in Trials. In a P2P setup you are directly connected to everyone in the lobby. A simple netstat will show you everyone's IP address, the key information required to perform a DDoS. With dedicated servers, the only connection you have is to the server. No way to find the IPs means no DDoS.
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This is true in D1, but D2 isn't P2P from what they've said. There is a server you're connected to, but they can't call it dedicated servers because certain things are client side.
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Edited by SmashvilleViking: 8/25/2017 2:22:31 AMMay not be able to DDoS, but cheating and hacking happens a lot. Blizzard banned thousands of players from Overwatch not to long ago for it. BF1 has people using aimbots and all kinds of cheats. CS:GO bans people all the time for using cheats and hacks.
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For sure, cheating happens on games with dedicated servers. Its harder, but it happens. Hopefully Bungie's plan to disallow any modifications to the game code will help in that regard, but we'll see.
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[quote]Destiny isn't a pvp game. It's a pve game with pvp.[/quote]