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Destiny 2

Discuss all things Destiny 2.
7/26/2017 6:27:31 PM
3

Destiny 2 Lost Sector Concept: The Vex Labyrinth

I enjoy this concept

8

I do not particularly care for this concept

0

TL;DR: Fun Concept for Destiny 2. Big maze. Bigger loot. With the recent information on all the new things Bungie is adding to patrols, things are looking hopeful for patrolling a destination and exploring the world the developers have created. With the release of Destiny 2 on the horizon, I decided to get creative and think up my own sort of Lost Sector (hidden areas with a mini-dungeon and boss), intended for endgame and some sweet loot. In the interview, a bungie dev stated that some Lost Sectors are shorter, and some are far more extensive. My hope is that some of the Lost Sectors could someday be as extensive as this one. As with what was advertised for Lost Sectors, the entrance will be somewhere hidden that you can find through extensive searching. I envision it would be a mere hole in the ground, tough to find and something more intended to be accidentally stumbled upon. Upon entry, the ghost would give a warning. Something like, "Be careful guardian. I'd highly advise bringing a fireteam into here." Before you delve deeper, you would still have the option of traveling back to orbit or having a team join up on you. As you plunge deeper, you drop into an even deeper gap, potentially in full darkness. As you are in free fall, you briefly glimpse a large labyrinth constructed clearly by the vex. As opposed to the Gorgon Maze in the Vault of Glass filled with cave systems, this maze is pure Vex architecture, with their geometric wall style. The maze has a clear entrance, and once you step inside you encounter quite the difficult endgame experience. The maze itself is not one maze, but three mazes. Because the Vex are devious little cyborg entity-things, the maze constantly changes to confuse the guardian. There are three mazes on cycle, changing every 15-30 minutes: a maze with red vex lights, a maze with blue vex lights, and a maze plunged in darkness where your ghost provides light. Each maze has a different path to your goal: the center, and the color of the lights indicates which maze phase you are currently in at the time. With maze phases, that means that some walls will be disappearing and appearing when the cycle is over, causing some unfair danger to your guardian. It would suck if you get far into the maze, only to die because the maze is switching phases and you get choked to death in a wall. As a result, the maze will have small safe rooms. When the maze is about to change, your ghost will issue a warning, and will pinpoint the nearest safe room on your radar. These safe rooms will never change and will always remain in the maze. There, you don't have to worry about getting crushed, and you can use these rooms to return to orbit if you get frustrated or to have a fireteam join you if you were going solo in the maze. By having three mazes cycling in phases, this makes the encounter much more challenging. If you know your way around the red-light maze more easily, you can easily be thrown off if you take too long and get cast into the darkness maze or the blue-light maze. In addition, it provides more things for the community to do with the maze. The experts can attempt to map out the red maze, the blue maze, and the darkness maze, and eventually there can be speedrun attempts of each maze to see who can get through it the fastest. This provides more for the community to do, even if the bosses I will discuss are discovered and beaten to the point of staleness. As previously mentioned, the ultimate goal is to get to the center of the maze. I imagine the labyrinth will be a large circle, wrapping around a large open boss arena in the center. There will be only one exit from the maze into this central boss arena, and here is where the fireteam comes into play. The fireteam can activate some sort of sequence in the boss arena, summoning some sort of vex boss that they need to work together to beat. The boss will obviously have some level of mechanics, and it will require a combined effort from the three-person fireteam to bring this leveled boss down. Once you beat the boss, you will get some cool loot that I will soon discuss. In addition, there can be three minibosses scattered throughout the labyrinth. Each miniboss only spawns during one of the three phases of the maze, so you are required to find each miniboss during their respective phase and bring it down. The miniboss does not necessarily need to be particularly complex, just a leveled elite with some neat little quirk that sets it apart from other Vex mobs. The maze could also be littered with Vex Minataurs and other mobs, providing some combat in this adventure. For loot, the Lost Sector could have its own exclusive armor set and weapon. These drops do not necessarily need to be overpowered, but they should look extremely cool to show other guardians that you got some cool loot in a mysterious place. Each of the three minibosses will drop one legendary piece of the set. For example, the miniboss that spawns in the red maze drops the gloves, the miniboss that spawns in the blue maze drops the boots, and the miniboss that spawns in the darkness maze drops the helmet. When you fight the boss in the center of the maze, he will be guaranteed to drop his own exclusive exotic weapon as a first reward, along with the chestpiece for the armor set. In addition, to add replayability to the sector and open up options for customization, he has a chance of dropping an exotic version of one of the armor pieces with an extra perk. Once again, none of these drops have to be overpowered. The exotic weapon does NOT need to be the next Gjallarhorn, but it should be unique in some way. The armor set should NOT be the new meta, but it should look really awesome and flashy to show other guardians how cool you are for unraveling one of destiny's secrets. A cool emblem and shader could be tossed in as a chest reward, as well. When I thought up this idea, I realized this Lost Sector could be complex enough to be consider a raid. However, I do not think that it would be suitable for it to be a raid. If it were a six person raid ground would be covered too quickly and the maze would be reduced to "who can find the end first so we can all go to orbit and load in on that one lucky individual". In addition, this encounter is meant to be adding to Destiny's sense of exploration with a touch of difficulty, like a secret mystery to be unraveled for those who dare to take up the challenge. Raids are awesome, yes, but the challenge calling for a raid is much higher than a mere (frustrating and fun) maze might be. In addition, Destiny could never have enough secrets and world building, its one of the aspects that keeps the game alive and growing. I foresee some issues with this maze, with the biggest problem being the following: people trying to exploit the sandbox and wall glitching in order to quickly reach the end. Hopefully there would be some way to prevent that, so the maze does not end up being a quick cheese for some cool loot. I also understand that building a maze of such a sizable scope with changing walls would take quite a bit of resources on the developer's end, probably taking a lot of effort and polishing for a good experience. In addition, a concern would be an elitist approach to it once the maze is discovered and has become popular. "Lf warlock for new raid, must have done maze and have exotic for proof". Ew. No thanks. In summary, a Vex labyrinth like the one I detailed above would add fun new challenge, a secret to be uncovered, and some more replayability once you hit the level cap and start the endgame. You'd have some cool secret loot to get, some exotics to prove you overcame the challenge, and an initiative for the community to come together and master the three-in-one maze. I know that the game isn't out yet, but I was feeling creative today and thought of something fun. Hopefully, a Bungie dev sees this and if something similar isn't already something coming in Destiny 2, it can be brought into consideration. Thanks for reading!

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