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Edited by SpiderTheCat: 10/20/2016 12:16:03 PM
34

PETITION TO SOMEWHAT GO BACK TO YEAR 1 Meta

Yes, hand cannons need a big buff and shorten the ttk

216

Nope, not signing

142

Yes, hand cannons need a buff

82

Yes, shorten the ttk

15

WE NEED BUNGIE TO SEE THIS. We all know that the meta right now has a way too slow ttk and hand cannons might as well be shooting nerf darts. Bump this post so bungie can see

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  • #buffthorn

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  • I would like to see this in pvp: Remove rangefinder on all shotguns. Increase accuracy on hand cannons. Bring down ttk on high rate of fire pulses. Dont kill em just a slight decrease

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    • I just want to say that All DOT Nerfs should be reversed due to the Artifact that makes Thorn and Firebolt now do almost no DoT. Thorn can easily be made to have only the 1st Bullet be poisoned and it does 3 Ticks of 7 for 21 extra damage. You would then have to reload to get the Poison back since its your first round fired. And any other DoT abilities that suck should be brought back to their prime.

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      • The palindrome is honestly one of the best primaries in the game for me Be smart You don't challenge a mida from across the map You wanna use the last word like a sniper rifle and no one shares that opinion

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      • Handcannons need the least attention out of all weapons right now, so no thanks

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        • Lol @ people still stuck on their "ghost bullet" delusions. Try a handcannon with range.

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          • There is a reason I play this pvp instead of cod pvp. Because of the time to kill. Also I may be one of the few but I use hand cannons regularly and I quite like how they are in the meta. Also the time to kill is not "significantly higher than year one meta" it is roughly the same, bungie just has nerfed the outstanding weapons in the last few months to allow for a more diverse meta.

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          • HCs DO NOT need a buff

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          • Really they just need to make some changes. Shotguns Remove all Range increasing perks from them. Replace ranged perks with damage increasing perks. This would eliminate the Shotguns with absurd long range and put them where they belong...up close and personal. I know this would enrage some people...but lets be honest. if you can OHK someone at Pulse/Scout Rifle range with your shotgun...its broken. Shotguns are fine otherwise. Sidearms Give them a Primary or Secondary Toggle. Boost Range & Damage a little. Snipers Remove the flinch change for PVE content only. Pulse Rifles I see nothing wrong with them to be honest. Scout Rifles Minor stability buff across the board. Auto-Rifles Small Range increase, revert the magazine nerf from ROI, boost impact a pinch. Handcannons Remove Bloom Tiny buff to Range. Machine Guns Increase to Magazine, Stability, & overall dps. Rocket Launchers I dunno. Seem fine to me.

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            • I may sign if you make your request more specific.

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            • All that's really needed is to take out bloom it's literally the only reason a hand cannon without range is considered bad

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            • ttk can stay the same. Shotguns: slight nerf(decrease movement?) Snipers: nothing Fusion rifles: more projectile speed? All primary weapons get a range buff except high RoF autorifles and pulserifle's High RoF ar: all good Med RoF ar: slight buff to range? Low RoF ar: increase range and damage slightly Really high RoF pulserifle: nothing High RoF pulserifle: nothing Med RoF pulserifle: body shot dmg buff Low RoF pulserifle: make it 3 burst body shot Handcannons(all): get rid of those "ghostbullets, increase accuracy Scout rifles(all): increase stability That's how I would change weapons.

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              • The time to kill for the majority of weapons, primary included, is less than one second. How is this "way too slow"? Definitely disagree and would love to hear your retort.

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              • Can you all stop this bullshit, Bungie sucks at balance and I'm tired of my weapons doing crap in PVE.

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              • Hand cannons need a buff? What?

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              • Edited by harrypolaris: 10/20/2016 10:29:01 PM
                Sorry, no two shot thorn, one shot hawk moon, and two shot last word from across the map

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              • The ttk in this game is too fast as it stands IMO, the fact that some primaries can kill you in less than a second is ridiculous, this game isn't call of duty

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              • Idk if this means high impact hand cannons can do 100 headshot impact max (2 shot kill) then I'm on board but honestly everything else is fine. Yea ghost bullets are sort of an issue... kinda... or you learn to shoot straight in the right engagement distances.

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              • Just fix "ghost bullets". That's all

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              • Idk if this means high impact hand cannons can do 100 headshot impact max (2 shot kill) then I'm on board but honestly everything else is fine. Yea ghost bullets are sort of an issue... kinda... or you learn to shoot straight in the right engagement distances.

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              • "Hand Cannons need a buff WHAAA WHAAA I can't aim WHAAA WHAAA buff Hand Cannons!!!" Did you watchthe MLG tourney? Pretty sure 11/12 players were using Hand Cannons. Every 3v3 sweat involves 6 Hand Cannons.

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                • YA I WANT GUNS THAT 2 HIT KILL SO I COULD BE GOOD AT PVP AGAIN

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                    Have all of the handcannon users never used a handcannon? I'm honestly starting to wonder. As someone who just uses whatever, handcannons are really good right now.

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                    • We need to go back to the auto rifle meta

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                      • Edited by NYDIBS: 10/20/2016 12:27:15 PM
                        I guess you got your wish. It's pretty much the same as HoW now Hand cannons, pulse rifles and shotguns

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                        • the only improvements I'd like to see would be - remove hand cannon bloom - dont start with special ammo - slight damage or range increase to low rof autos and pulses that is all

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