Ive been a huge jerkie in my latest posts. Gonna try not to sound so whiny this time.
There's a lot of perks that aren't up to par. For instance, 'feeding frenzy' compared to 'who's next'. Feeding Frenzy increases reload speed after a kill. Whos Next increases reload speed, after a kill with the very last bullet. Why would I use Whos Next, over frenzy, or even outlaw? Here's a small list:
Who's Next: Kills with the final round of the magazine instantly reloads the gun from reserve.
Shoot to Loot: Shooting any type of ammo on the ground picks it up, returns the used round, and reloads the gun that got ammo from the reserves.
Surrounded: For each enemy within 10m, gain 5% damage. Stacks up to 8 times.
Danger Close: For each enemy within 15m, gain 10 reload speed and stability, plus slightly increasing handling speed. Stacks infinitely.
Eye of the Storm: Gain increased accuracy and fire rate the lower your health (up to 100% for accuracy, and 15% for fire rate.)
Exhumed: Range, stability, reload, and handling are maxed for 12.5 seconds after revive. Damage is also increased by 10% while active.
Last Resort: Massively increased range, stability, reload, and handling, along with 10% more damage, while the last teammate alive.
Glass Half Full: The second half of the magazine does 15% more damage.
Hip Fire: Hip fire accuracy is greatly increased. Range penalty for hip firing is greatly decreased.
Ideas, too:
Refill (Sidearm Only. Kills instantly reload your primary for free.)
At the Ready (Sidearm Only. When your primary is emptied, instantly reload this gun for free.)
Conversation Starter (The first round fired in an engagement deals 40% more damage.)
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Like the idea :)