Rage Quitting is a major problem in competitive multiplayer games like League of Legends, Call of Duty, Halo and in our case, Destiny. It's been a year since Destiny's inception and with the arrival of The Taken King and the new questing system, rage quitting and leaving is as bad as ever with players simply leaving games if they can't get what they want done. This shouldn't be viewed as acceptable and those who decide to take part in leaving a [b][u]fresh[/u][/b] match should be disciplined accordingly with the punishment increasing in severity with each time they quit. Before I propose my idea of the punishment, I will state again that this would only be relevant for [b][u]fresh[/u] [/b]matches, meaning you wouldn't be punished if you joined a late game. This is what would happen in an ideal situation...
1. First time leaving a game = [b][u]20 minute ban[/u][/b] from [b]all [/b]PvP activities.
2. This multiplies by[b] 2X[/b] each time you leave a game until the weekly reset.
This may seem harsh but other IP's use a version of this system and they do very well. I personally want to see Destiny on the eSports scene and this along with Trials of Osiris is another step towards making Destiny a more fun and competitive game.
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10 RepliesRage Quitting is a symptom of poor matchmaking. Especially in this game...and especially in 3v3 modes where poor matches can get irretrievably lopsided very fast. Especially when you start throwing heavy ammo drops and supers into the mix. In one Skirmish match (right before ToO dropped that first week) I was in one Skirmish matched where I died 7 times in a row..and was never shot with a primary weapon. I just kept getting either shot with heavy ammo (which their side had, and mine didn't) or getting hit with supers. Bungie needs to improve the matchmaking. They are not going to be able to "punish" their way out of this situaiton...and are smart for not even opening that can of worms.