I kill people that are blinking all the time, people kill me while I'm blinking all the time. At what point are the mythical, and, to me, non existent Invincibility Frames supposed to work?
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Edited by xZx Flames: 8/24/2015 6:16:35 PMI have personally avoided a FOH using blink. I wasn't even trying to, he activated it and I got lucky. I have also launched rockets at people blinking (and the proximity activates) and they live (not lag I know the difference.) It's there, but the timing has to be perfect for you to make use of it.
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You can rocket people dead on with Ash factory and if they were quick enough they would dodge the rocket.
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Edited by Wyyrlok: 8/24/2015 10:23:32 AMThere's a very small split second occurence. I've rocketed people mid-blink that were nowhere near outside blast radius point blank and seen them take as much as 1 damage. Lag or not, if they get hit by 1 damage from a rocket point blank it isn't lag that done it but the jump itself. Especially considering the fact that the hit detection after the initial rocket is usually fine. I've also survived point blank rockets with blink like this. There's probably hidden lag on something like a melee or an arc blade slash, because the hit detection doesn't always coincide with the audio queue. There is an invulnerability window somewhere in that jump for certain, however - intended or not. It isn't frequent and is probably very hard to time, if possible at all, but it's there.
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Yeah I've never seen this either, but people swear it happens. I'm still looking.
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Preach
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It's non existent people just experience lag and think there's invincibility frames on blink, there's a lot of hidden lag
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