Hey all. I think we can agree that auto rifles kinda suck in the current sandbox (smg main here that hates autos but I’m not in denial about them)
I’ve had some ideas on how to solve the auto rifle issue
The main issue with autos is that they are very much a “win later” type of weapon. We all know how deadly a damage perk can be on an auto rifle, but they suffer greatly in the “win now/consistency” department
I believe that Auto rifles suffer in 2 categories right now:
-base range (for most)
-base recoil direction
Currently MOST auto rifles are out ranged by MOST hand cannons, and building in to the range stat often means sacrificing something else important just to keep up.
Another common issue is poor low recoil direction. Many hand cannons, SMGs and pulses can hit 85-100 RD stat pretty easily but autos often need a counterbalance mod which takes away a lot of choice for the mod slot.
Buffs/Nerfs:
I think that autos and hand cannons need to trade places in the range department.
With hand cannons being the intermediate step between SMGs and autos in terms of range.
This would mean reducing the hand cannon range band to 28-33m while increasing the auto range band to let’s say 30m+ at base.
I also believe that all (or atleast most) autos should have rolls able to hit either 85, 95 or 100 recoil without the need of a counterbalance mod. This would open up the ability to use Icarus or QA sling to improve on in air accuracy or handling and allow for more player choice and build crafting
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Autos in pvp will be a -blam!- storm of people screaming at the top of their lungs to get rid of it. To many crybabies in destiny. Worse than cod players
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Auto rifles are cracked especially suros. Suros regime is honestly the most slept-on auto in the game. It's nuts in the slow fire mode.
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🍺🍺🍺🍺🍺🍺🍺🍺🍺🍺
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5 RespostasYou know what will happen if these changes went into place? All the hc users would complain that “autos are too boring of a meta and it needs to be hcs again”
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1 ResponderUse sweet business, preferably on Titan with War Rig, I am become A-10 Warthog BRRRRT of worlds.
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2 RespostasWe had autorifle meta and nty
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4 RespostasEvery primary that isn’t a Hand Cannon or Pulse Rifle should do much more flinch then they do now. If this can’t happen, adjust the maps and their designs for the current and vaulted so it plays more casual in 6s or competitive in 3s. Make ranks within Comp have better rewards and prestige for the competitive players. Reaching Legend should grant additional perks, mods and additional rewards on weapons inside of that playlist.
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11 RespostasARs are right where Bungie wants them. As [i]starter [/i] weapons. Most ARs are tuned so that they have highly competitive TTKs if you land mostly body shots. Which makes them forgiving and easy to use for lower-skilled players. But their TTK is often not very competitive when you start landing head shots. So they are not very competitive when you start playing better players who can land a high percentage of head shots. This is where Bungie puts their thumb on the scale and tips the sandbox in favor of “precision” weapons like HCs and PRs. These weapons have some of the fastest TTKS if you land head shots…but their competitiveness drops of quickly if you start missing or land body shots. Everytime Bungie gets away from this formula people start screaming that the weapon (Mythoclast, Hard Light, Doctrine of Passing, etc) is overpowered. Because it starts to challenge the dominance of hand cannons.
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8 RespostasWoah, you're talking about competing with HCs? Sorry, but nothing is allowed to compete with them.
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1 Responder
Hazuki 9Waiting to meet Himura Shinobu in-game. - antigo
Once we get a veist auto rifle in the energy slot at current power level I'm totally gonna use it so much. 720 rpm ftw -
2 RespostasHere’s the problem, and you will not like it. Hand Cannons are much more popular than autos. I would go as far to say that autos are the least popular gun in the crucible. 140 hand cannons are in a pretty good place and have to have RF to get past that 32m range. With most of us straying away from RF we’re at that cap of 32m of range. Maybe Autos just need a bump to range. I can’t see myself using one over an smg right now.
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1 ResponderChanging the range won't do anything. They'll still get destroyed by the peek shooting of hand cannons. What they need is a way to offset that, such as dealing increased flinch or something. Peek shooting is much less effective if the shot is a body shot or a miss. The increase in stats to add more choice to the mod slot isn't a bad idea either. If Bungie adds a 600 RPM auto with cracked stats without changing anything else in the sandbox, it'll get use.
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Autorifles are in a pretty good spot I think. I think hand cannons are and will be always the dominant weapon type and maybe that should change a bit but I still use 600 rpms that are pretty sweet and even a good roll on a 450 is doable.
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I was gonna say aim and shoot
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they need just a little more range , ttk is perfect
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11 RespostasBecause autorifles are garbage in PvP, they're also garbage in PvE. TTK is way too long across the board, while everything else destroys enemies.
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Editado por Strider_Roshin: 2/5/2022 11:17:58 PMAlso the bullet bending angle for HC needs to be reduced to that of a Scout. How it is currently is insanely forgiving. A slight range reduction should also occur with 140s.
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They need more forgiveness for their optimal ttk, and a slightly faster ttk. I think 600s need to be un-nerfed, 720s should be converted to 600s since SMGs should/will always be a better version of a 720 AR. 450s need a more forgiving ttk, better range, and a slightly faster ttk. 360s need a massive stability buff, and need to be converted to 390 rpm in order to be similar to Vex Mythoclast.
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Just wait a bit. Auto rifle meta is probably coming next season. It's been a while since the gnawing hunger meta. They come and go. It's not like they don't know how to make meta guns.
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I tend to use Autos relatively often in PvP but I’ve got maybe 3 that can hold their own (for the most part). Range hasn’t been much of an issue for me cause I try to play within its parameters but recoil direction at base is -blam!- on most Autos. Counterbalance stock can help if the numbers work out but I found most don’t and hence, I’m stuck with about 3 viable Autos to use in PvP.
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1 ResponderFire rate increase is all they need.
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Nerf handcannon
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[b]joke[/b]: they say that history often repeats itself. It's kind of ironic that in this game the future of high-tech weaponry is revolvers! As of now Destiny is futuristic "red dead redemption simulator" [b]Jokes Aside[/b]: I really hope witch queen actually makes standard legendary rifles feel good again.
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1 ResponderEditado por Mr Jim Lahey187: 2/5/2022 8:08:24 PMHC and special weapons rule cod space dust. That’s why I asked for a arena mode. As a funny troll, Sony should forced their subjects to add an arena mode. And one of the weapon loadouts should be the halo magnum and BXR rifle. On a serious note, destiny pvp will remain like this as long as the motion sensors stays the same. It’s very easy to radar camp in destiny. So most camp with special weapons or high DPS weapons. Play another pvp game. That’s what most destiny users do
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An auto with a good roll can slap right now. Been using hard light with catalyst and i think it exemplifies how good autos can be. The problem is that autos are currently functional in the same range as hcs, which just out dps autos flat out if youre hitting all your headshots. I fell these two weapon types should be useful in similar ranges but hcs are just too easy to use rn. Too much aim assist, a massive headshot hitbox, and too much range imo. They reward spam rather than marksmanship atm.