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Destiny 2

Discuta tudo sobre Destiny 2.
Editado por Meaga: 7/19/2021 11:43:07 AM
32

How I feel about PvP right now

I’m a big fan of snipers having curated scopes. I can’t imagine a frozen orbit or a occuled finality with a handling roll and an ambush scope, it would be ridiculous. I like how the higher the impact / forgiveness of a sniper, the more zoom it has. I personally hate using high zoom snipers, frozen orbit has the most zoom that I would ever use. Another thing, let’s avoid tanking the special economy. As special weapons have been toned down more and more, I find them to be less of an issue. I don’t want to see a repeat of D1 Y3 or D2 Y1. For the problem weapons, fusions shouldn’t kill from more than around 15-17m, slugs shouldn’t kill from more than 10m, and GLs need to be looked at. An explosive never will be a skill shot. I personally think that all special GLs should be buffed and moved into the heavy slot however, I’m not sure how good of an idea that actually is. Since bungie devs have stated that they want GLs to be a high risk high reward, let’s nerf the ready and stow speeds so it isn’t so easy to clean up. Nerf proximity grenades against guardians and generally tone down the blast radius. Another thing about fusions that makes them SO much stronger in D2 than they were in D1. MAKE THEM PROJECTILE AGAIN! Hitscan fusions play like heavy weapons and are insanely easy to use. The “charge time” is faster than many primary TTKs, which makes it a little irrelevant when trying to justify the spot that they are in. The primary meta is good right now, TLW could use some AA nerfs. Some weapons that I generally have gripes with: Bastion: For god’s sake tone down the damage here, it should not OHK supers. Chaperone: WAYY too much aimbot, it could be cool if it was harder to use. Bows: They can be swapped out too quickly, it makes a cool weapon really broken when paired with a 120 or EV. Wardcliff: Is a free team wipe Heir apparent: We all know about this one Another thing: We really need some maps. GOOD maps, itching like fragment PLEASE. Asylum would be awesome if it was made to have long range as it did in D1. Edit: Some of you guys seem to have a huge issue with my opinion on bows so, two things. One I dedicated about one sentence in this entire post to bows since the issue isn’t really that big. Two, bows are easy to use on controller at least. You can MISS and get a headshot. They aren’t really skill weapons because of AA. I have an issue with bows for the same reason that I have an issue with chaperone. Hitting that headshot is very easy with those weapons.

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