2 tokens is kinda sad, especially considering there aren't any post-game drops.
I'd personally like to see 5 tokens per bounty (repeatable and daily), 20 tokens per weekly, and 10 tokens per win while the Passage of Wealth is active.
Edit: Several people have suggested that the Token passage should drop additional tokens with additional wins. I think this is a great idea. Pair that with maybe making a flawless win give like 50 tokens, and it may really incentivize people to actually play out the card, rather than farm win 1 over and over.
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I would also like to see more... All seems kind of low
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Passage of wealth.
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Remember in Y1 when these forums were ablaze about tokens? People couldn't stand seeing tokens. Yeah I member.
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2 tokens and a Blue, the way it has always been.
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I know they have the passage for extra tokens but the end of game drops are pretty weak as well. 1 for a loss or 3 for a win. Seems pretty week.
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main comment is the problem, edit is better thinking. if they make bounties even MORE worth doing, no one will ever go flawless. as whats even the point then if bounties get you more tokens than anything else about trials. no one will play matches 2-7 if 1 is all you need.
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Flawless should give extra tokens. Wins after flawless or 7 wins should give extra tokens. Passage of confidence should give extra tokens. And bounties should give extra tokens. Play 100 matches for like 5 engrams is dumb...
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Editado por an Ape with a d2 addiction: 3/23/2020 12:43:29 PMWas thinking bungo could also incentivize going for longer winstreaks by cumulatively making each win give you more tokens per win. +1 tokens for first win, +2 for the second, +3 for the third and so on. Or some similar form. Could incentivize folks into going for the longer streaks even with token farming, and subsequently remove the top tier players from the 1-3 wins matchmaking that lotta folks are complaining about right now. Of course they'll keep resetting the cards like right now after a couple wins since there's no additional tokens / rewards available further down the card, after having already gone flawless that week. Blaming the players won't do anything. Players play the game. Behavior patterns are more or less a default. Developers dictate how the playerbase behaves with their designs. Separate matchmaking like lotta folks're proposing is not a good solution. Rather guide player behavior with reward incentives.
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I think we need more token drops OR that we can save them like the crucible tokens. Cause right now you can grind a whole day and end up with for example with 72 trials tokens, then 12 of those are useless if you dont play anymore before the next reset. In my opinion this should not be a thing. So I hope the people at bungie read at least some of the posts in here and that it gets changed.
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I'm just disappointed that the coins disappear since the loot pool does nothing but expand. I think it's a 1 in 7 chance for me for the shotgun. I wasn't aware about having the 3 win save considering I did my flawless runs immediately.
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Editado por AlieN_x_HuMaN: 3/23/2020 7:06:22 PMSeems a little stingy, yeah I will say, there is a boon thing for farming tokens only so if youve already made 3 wins, just use that.
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It's even worse with the loot pool going flawless last week and this week means you have 7 items the chances of you getting the god roll on the one you want sucks I can't tell you how many times I've gotten the fusion/rocket in a row. I think if you're on the token card it should boost bounties by +2
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What they should do is more token awarded the higher up you are in the card. It might stop people farming the first couple of wins for tokens.
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I think you should consider yourself lucky there are tokens to begin with. D1 you had to get 3,5 and flawless if you wanted loot
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Just use the trial of wealth ticket. It’s a game changer for coin farming.
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Ah yes. So you and your buddies can keep resetting the card for easy wins. Meanwhile some of us don't even have the -blam!-ing shotgun.
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How many tokens does it take to get a rank up package?
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I completely agree with you.
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You get 1 of you lose and 3 if you win post game I believe. But yeah would be nice to get more than 2 from a bounty.
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Editado por DiZ: 3/23/2020 6:49:35 AMI think the Trials tokens should drop in much more abundance as well. Even moreso considering you can't carry them over into subsequent weekends. Even after a relatively smooth regular Flawless run and a few bounties, you realistically only have enough for at most three packages. Now I understand that the players could just grind Trials again for more tokens after the fact with even more bounties, whether that be on the initial card(or the bonus tokens card), after resetting, or on the next character, but that creates a scenario where your almost rewarding and incentivizing people to gatekeep for a goal(specific god roll weapons and/or armor) they may never reach. And while this next point is purely subjective, having to play excessive matches in this fashion is just outright tedious. I can do maybe two runs per character at most before getting burnt out. [spoiler]Although I suppose many, like myself, have recently found themselves with a boatload of free time, so maybe grinding out Trials isn't such a bad idea. However, I think I'll feel a little bad for how many runs I'll be ruining for the people who are trying their hardest for Flawless; especially the first-timers. Perhaps I could find a random person to carry Flawless every run, but I'm no streamer doing carries for people just waiting in a chatroom. It's unfortunate, to say the least.[/spoiler]
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Why do daily bounties give the same amount as replay able bounties?