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Destiny 2

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Editado por zondakage: 10/9/2018 7:55:22 PM
14

Way of the Current needs to be redone...and I have a suggestion?

I feel like this is long over do. But the new Arcstider super Way of the Current, is lacking to say the least. Compared to all of the other new supers we got I would say it's pretty hard pressed to call it a new super. That being said my conclusion is that they simply ran out of ideas on what to do for new supers and the unfortunate victim of that shortage was the arc class of the Hunters. So I would like to introduce to an idea for a new super that fits the Hunter and is not washed away by the other new supers. I give you… (yes I am aware the names need work) The Touch of Lightning Super: Javelin Storm Upon casting Javelin Storm the Hunter will throw their usual arc-staff like a javelin. The javelin will do one of two things. First if it hits a target directly it will deal incredible damage, it will also cause a chain of lighting to strike nearby targets much like the arcbolt grenade but with a greater range and damage. Secondly if the javelin does not hit a target it will plant into whatever it hits, it will remain there for about 5 seconds. During that time it will strike any enemies with a bolt of arch energy dealing massive damage. The hunter is able to throw a total of 5 javelins, throwing additional javelins will not affect how long other javelins remain. Melee: Lighting Rod Lightning rod is very similar to to the titans throwing hammer in that it can be thrown and picked up again. However if it doesn't hit an enemy it will begin to pulse much like a pulse grenade only much slower, with a smaller area of effect, and each pulse does more damage than the last. After 8 seconds or 5 pulses the rod will vanish and the hunter will have to wait for it to recharge. 1st Ability: Guided Charge Taking dealing arc damage temporarily increase mobility and damage. Stacks ups to 3x, lasts 10 seconds and will reset timer when arc damage is received or dealt 2nd Ability: Preparing for the Storm After sprinting for 10 seconds, sprinting will begin to slowly charge super energy and an overshield. Stopping sprinting will halt charging of both super and overshield

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