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#feedback

10/5/2018 9:46:08 PM
3

Gambit Catchup Mechanic thought through properly?

The mechanic is fine as it is.

5

The mechanic needs some work.

43

So i've played a fair bit of Gambit since it came out and while the game mode is fun in light of some of the recent issues (sleeper op, invader shield/true sight disputes) the one issue that i've even thought about exploiting with my team is the catchup mechanic within the game. As i can tell if a team kills their Primeval's envoys before the opposing team summons then the opposing team starts with a primeval slayer buff of x4 and further kills add to it. I'd be okay with this if the other team banking up and getting their primeval out didnt also mean that they get 2 to 3 back to back invades that we have to deal with. With the distraction of these invades the losing team can simply save a super or two and melt their primeval within seconds of it spawning... I guess my question is if you start stronger by waiting for the other team to get ahead then what incentive is there to be ahead in the first place? I predict teams will soon simply wait for their opponents to start damaging their primeval(usually a sign that envoys are down) then summon, invade, and melt their boss seconds later. Maybe this mechanic needs some looking into. How does the community feel about this?

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  • Gambit is all about timing, if your timing is bad, you’ll lose, if you time things right, you’ll win most matches, it’s all about summoning your primeval asap and invading at the most opportune moment, and waiting for the right number of primeval stacks before you touch the boss.

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  • I invaded a team that didnt have the the boss up yet, killed all players, when i came back to finish off prime, the other team slayed their prime! Now how the hell does something like that happen? I for one like the game mode but it seriously has several major issues. Its time to put this game on ice again! Back to the filing cabnet with you destiny. Oddysey will keep me busy for a long time

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  • Honestly I think it just needs minor tweaks. Because it is still a risk to try and exploit this. Because what if the other team holds their supers and heavy until they get the slayer up. This calculated risk can backfire BAD. But I would say maybe give the team catching up only 75% of the slayer bonus that the other team worked for.

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