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#feedback

Editado por RedKain243: 8/29/2018 3:15:30 PM
0

Mass shader deletion from the cryptarch is a TOTAL FAILURE - SIMPLE suggestions to improve it

[b]It still takes potentially multiple hours to delete a lot of shaders because : [/b] - You can only delete 5 shaders at a time from the cryptarch, No "Delete all" option anywhere, not even the cryptarch interface - You STILL need to HOLD the button to delete a stack of 5 shaders from the cryptarch (despite being in the cryptarch specific interface which is there for the SOLE PURPOSE of deleting things) - You can't even USE the cryptarch to delete once you have less than 5 of a shader, so after youre done with your big mass deletions you STILL have to go back to your inventory to delete the last few one by one (no this is not a joke)... - From your inventory you can still only delete one at a time (no multi-delete option whatsoever) - Rarity of shaders is not displayed in the cryptarch interface (blue/green/purple/etc...) [b]This would have been so SIMPLE to improve. Some quick examples : [/b] - Delete 5 shaders available at all times (bound to x button, normal deletion is square - x button on this screen currently does nothing) - Delete entire stack available from cryptarch in addition to delete 5 (bound to a second button - could be a slightly longer hold if necessary) - If they really don't want to let us delete all things at once, the command for deleting 5 things could be a simple click instead of a hold - Allow deletion from the cryptarch even if the stack is smaller than 5 so i don't have to go back into my inventory and delete the remaining shaders one by one - Display shader rarity in the cryptarch interface like in your inventory I understand some why there is a hold as most things in the game require a hold to delete and its consistant with the rest of the UI (but the cryptarch interface exists specifically for deletion, so maybe its not necessary in this one case)... However, there's no reason to restrict multi-deletion to the cryptarch only and not offer any kind of "delete all" option whatsoever. It should not take this long to delete a stack of 500-800 shaders like some people have (myself included). I spent over an hour at the cryptarch deleting shaders and i am NOT EVEN CLOSE to done. When bungie said mass shader deletion was coming, i expected to be able to delete LARGE STACKS of shaders quickly/immediately. We are not even close right now.

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