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#feedback

2/14/2018 6:20:03 PM
622

Crimson Days 2v2 Feedback

Have you got to play in the 2v2 Crimson Days playlist yet? If so, I want to know what you think? Post your feedback below. Thanks!
English
#feedback

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  • I have no intention of turning this game on again unless they do something about the terrible weapon load out, horrible teacher he rates, and straight up stupid TTK.

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  • PvE events?

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  • Can we have a new dlc please for D1? Thanks.

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  • Didn’t play a single second... I was too busy having fun in D1

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    3 Respostas
    • I liked the format. The problem for me is that I kept getting matched against plats and diamonds according to Destiny Tracker, and I'm a borderline gold player. So I got wrecked. But when I did have a fairer match, it was really tight and came down to the wire.

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      1 Responder
      • Hey dmg, I rlly hope you see this post. I ended crimson as a top 52 player. The first thing I have to say is this: To us competitive players it was a huge success! Every game, I was able to 1v2 in every situation with gun skill. Although the ability spam was annoying at times, such as shinnobu’s vow, I did feel more powerful as a guardian through faster handling and mobility. The ttk definitely has to be shorter as d2 improves. Also, the fact that it “punished u” for being separated is a lie. During high level matches, the person who separated from his/her team on a flank usually won. This was because they were able to get a pick to create a 2v1 senario. My only disappointment was bungie’s incapibility to experiment more. Maybe they should attempt to decrease power ammo times way quicker, maybe intorduced 2v2v2. Buff the in air accuracy. Please remove aim assist and decreased in air acciracy and I would assure you, the skill gap would widen. That way, people could queue in competitive or quickplay. I hope this can become a reality before ranked matches. Skilled players should not have to rely on RNG while shooting in the air to get a kill. If you do read this dmg, I hope this message can give you some insight on what your high level community thinks, and why a majority of them have left.

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      • Enough ghosts and sparrows... more weapons and gear

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      • Editado por TheShadow-cali: 2/16/2018 5:09:48 PM
        [quote]Have you got to play in the 2v2 Crimson Days playlist yet? If so, I want to know what you think?[/quote] Edit: No, and don't plan on playing an event the higher ups are using as a carrot to cover up Dawning. Trinkets don't work for me knowing this company can be adding actual content. I'll stand corrected but I was only going off of Bungies track record and how they tried to put up a paywall with the first expansion among other things they pulled in D2. But I'm still not buying any of the expansions at this point because how lazy this company has become when it comes to creating content for D2. I don't know who needs to light a fire under their butts, but it needed to be done like over a year ago. [b](How about adding actual content that isn't removed from the game?)[/b] if this company can create Dawning and Crimson, then they can create other events for PvE as well. Going on 4 years later and the same nonsense is what this company is offering. Why is this game always focused on a dying event when PvE has Always been more popular? This company acts like timed events are the only options they have and are using them timed events to get by because they have nothing to offer this game or just refuse to put any real effort in creating content for the entire game. I mean, who was the smart one that made the call to scrapped D2 and start over leaving this company only 18 months to create a sequel? I would love to know who made that great call and give them a big hand. This is no different then how this company pulled the same move with D1 vanilla. Using timed events to fill in that void of missing content. I'm sure other companies would be greteful to have have 2 other studios working with them and make millions like this company does. In all going on 4 years later, not impressed at all for a company that has 2 other studios working for them and timed event is all they have to offer. Hmm, where is the money we give to this company going? it sure as hell isn't going into creating content. What i'd like to see though, is this company put some real effort into this game as the live team actually did with ROI. That was a lot of work and real effort put into it. [b](Speaking of real effort, how does a puny team that Bungie used as an excuse in D1 that created ROI put a whole studio and 2 other studios to shame creating an expansion?)[/b] I'll admit I was kind of wrong about ROI but I am not wrong at all about D2 or knowing Luke Smith needs to step down and be put back to only working on raids along with the sandbox lead stepping down as well. The 2 biggest issues this game has going for it and as long as they are lead. This game will Always have major issues...

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        87 Respostas
        • I really enjoyed having a different game type besides 4v4 but beyond that the structure of the game doesn't leave anything to be desired anymore.

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        • Your game is trash, falsely advertised trash. Cozmo and dmg post like once a week and yet they keep saying they'll continue to improve but never do. Also avoiding the ugly subject that this game should be classified as a AAA failure isn't doing anything to fix your broken fanbase

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        • You helped ruin this game. Streamerboy. Nobody cares what you think cozmo

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        • Didn't like it. Mostly the ttk is too slow, and you are penalised for moving from your teammate. And the ability spam was way too high.

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        • Editado por jfs077x: 2/23/2018 4:15:31 AM
          I loved it. It was more fun than 4v4 for me and pretty intense. Individual players matter way more Bcause you’re 50% of your team. If you get matched with ppl even slightly worse than you, you can destroy them. I owned an entire team by myself a few times one match. Same goes the other way too. We were getting wrecked and my team mate quit on me, and i just found some high ground when i respawned, triggered my overnight dance emote, waited till they both came to dance with me and...they opted to team shoot me as i nonviolently stood there. Assholes.

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        • Does it really matter at this point? D2 can not be fixed with the current amount of resources being allocated to it. Bungie knew that the minute they put most of their staff on d3. I'm not buying anymore full priced dlc for an unfinished game. Seriously get your shit together bungie management.

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        • Turn 2v2 into 3v3 and call it skirmish or elimination. Take away the ability and grenade spamming. Don't add unnatural BS to the game, leave it as a normal timed round , where last standing/score limit reached wins the game! Essentially just what D1 had. Dont try to fix or change SOMETHING THAT IS NOT BROKEN!

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        • It was trash. Your game is trash. You literally only had to do a 6hr campaign being a SEQUEL TO D1 and keep all the features and ADD new ones like Mantling etc. Yet you guys decided to ruin it all LMAO. Hope you brushed up on a resume because you guys are going to be out of business soon.

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        • Didn't made me install the game ...

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        • Leviathan Raid player spawn glitch... Can someone tell me if this is getting worked on?

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        • didnt like it. i'd rather play regular crucible. u Guys should test the events before you put them out. Quality Assurance i guess. but this is how i trully feel... https://imgur.com/gallery/2QPco

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        • It was fun. Grenades were maybe a tad to speedy for a 2v2 match. Place seemed full of invisible sword wielding hunters though. Lol!

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        • Please look at the whole Feedback Tab. Not just this forum!

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        • Leviathan Raid player spawn glitch....

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        • I loved it and want a permanent version

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        • 1.Hunters with skip grenade were a bit annoying.. 2.Shotguns, fusion rifles and swords should have limited ammo else the match becomes one sided. It should be enjoyable for both sides till the end 3.Warlock with rifts.... But overall experience was great 👍 had fun and enjoyed the crimson engrams

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          2 Respostas
          • The game mode was fun and i ended with near 800 kills. The only thing I didn't like was that overtime had such a short time limit. Overtime was intense and fun but I often would run out of time capturing the zone or finish kills after time ran out and it ended in a tie.

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          • Really loved it! Heading in with a friend was great fun, and led to tons of great moments. The ability recharge rate when you were close to your teammate felt great. The strength of the recharge rate buff was more than enough incentive to try and stick together. I'd like to try the exact same mode with the omission of the waypoint on teammates who split up to allow for risk/reward of maybe getting the jump on enemies at the cost of ability recharge rate while doing so, but I'm in no way complaining about that system. I'd just like to try that out to compare! Had a great time with it, would love to see it around more often!

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