Why do you insist on making new activities so hard they only result in you tuning these later after negative feedback.
Like the jobs with limited revives.
You know it’s going to be a disaster with matchmaking.
The only way of achieving rewards is luck you drop through with a decent fireteam.
Why do you keep over compensating by making things so difficult it takes the fun from the game?
I really begin to wonder what goes through the mind of the designers.
English
#destiny2
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And they wonder why they can't attract NEW players. They can't even attract the old or existing ones. Can you stick your head so far up your as$ that it goes around a second time? I think this may be proof positive.
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1 ReplyTried to play a few just now. People AFK, not reviving themselves, going on ad clear while you try to get 15 cargo on your own .. and that's before we get to the fact it's yet another horde mode of overpowered ads. Not even been a week and I can't be bothered. The campaign was good, the rest shows that Bungie has learned nothing from Edge of Fate.
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[quote]Why do you insist on making new activities so hard they only result in you tuning these later after negative feedback. Like the jobs with limited revives. You know it’s going to be a disaster with matchmaking. The only way of achieving rewards is luck you drop through with a decent fireteam. Why do you keep over compensating by making things so difficult it takes the fun from the game? I really begin to wonder what goes through the mind of the designers.[/quote] Drop the difficulty then…
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1 ReplyAre you for real? These "Jobs" are piss easy. I'm no "expert sweaty streamer" but I can complete a solo expedition (on expert difficulty without invasions) without dying a single time. Then I went on to try the match-made expeditions on GM difficulty, and aside from the odd death from the BS invader mechanic or my own mistakes, I haven't failed a single match-made GM "Job". If you can't complete a Job, you seriously need to get better at this game.
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1 ReplyHaven't you heard? We are living in The Golden Age. For every job lost in the real world, the administration has created 18 million new jobs in the Lawless Frontier. Best economy ever!
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2 RepliesEdited by MNN8TV: 12/7/2025 7:23:09 PMI do really hate the nether style health modifiers. Why did they bring back something over 50% of the player base disliked? The mode itself is fun. I think with some tweaks it could be really really good.
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6 RepliesEdited by PandaPapa146: 12/8/2025 5:35:49 AMThis old tortoise loves to pootle about, hunting for hidden treasures, and finding ghosts…whilst enjoying the incredible artwork and environments. Now that I’ve got my light-sabre, campaign done (on Normal), it’s time to go hunting for collectibles again…as per usual. I went into a faction mission set on the lowest difficulty, but, was attacked nonstop by relentless hostiles, or soft-locked into a fetch-and-carry loop (pick up box and transport it via a portal plate to - where exactly??) whilst getting blatted nonstop from every angle?! No! That’s not how I want to play…or be played! 🧐 The nonstop nonsense of the Neomuna Overtuna mode is just simply ridiculous! For the few who crave the N.O. vibe - fill yer* boots! For the rest of us - knock it off! 👈 FYI: previously, I advocated for an OPTION for an invincible mode - so I could go collecting without being disturbed by hostile forces. And if that was too big of an ‘ask’, then give me a marker to wear, eg, a glow or something, so that I’m not targeted by hostile forces. K.I.S.S. - it ain’t rocket science! 👈 Caveat: maybe I chose the wrong mission type to go hunting collectibles?! If there’s a ‘free roam’ way of doing it - I have no idea where the eff it may be… 🤔 That is all. Ease Slings! 🖖👻 *autobot typo
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Limited revives has to be removed asap