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12/4/2025 12:57:41 AM
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FOV is an accessibility setting for PRESBYOPIA

Hello Dear Bungie. I am pretty sure this is a topic that it may not affect most of your audience. Also I am not sure how many players are actually playing D2 at my age (50) but I am guessing it will not be many that may bring this topic up. The topic is PRESBYOPIA and how it is affecting my (and others') gameplay experience. My background is that of Computer Science, working for many years as an IT Admin and IT Repair Technician. I play games since I was 8yo starting with an Amstrad CPC 464, and I started playing PVP since DOOM 1 and 2 and then moved to the Quake Series. I started playing D2 in 2018 after 10+ long years of WoW. Which means my main focus is the Crucible which I think is the only place that Arena shooters are represented despite the many problems D2 PVP has. As you know though, PVP requires perfect vision, precision and reflexes. I cannot do much about my reflexes but at least I should try to fix my vision somehow, to be included in the Crucible equally. For the sake of conversation I will assume that your are not familiar with what Presbyopia does to most of the people who are above the age of 42-44. Presbyopia affects vision when you look at any kind of object that is close to you. Reading a book, using a mobile phone, looking at a computer screen, looking at your plate when eating, even looking at your keyboard is a problem, everything close to you becomes blurry when looking a it. For a few years the solution was just one. Reading glasses. But they are called reading glasses exactly for what they are used for, reading. They are designed for a fixed distance and fixed lighting. Of course they do their job just fine if you actually can replicate the conditions that the glasses need you to meet. But now let's go to playing a 3D FPS game like D2. Playing D2 while having Presbyopia is a nightmare. Most glasses require you to play at a certain distance from the screen, depending on your current state of presbyopia. When I started having presbyopia, like 6-7 years ago, I made my first glasses which were 1.0 degree of presbyopia. In order for them to work I had to bring my screen around 40cm away from eyes. Even at 105fov which is max fov of D2 it was impossible for me to play. My vision was PERFECT, but everything looked SO BIG at that distance even at a relative small 24inch 16:9 monitor. And I was already at max FOV. I had to find a workaround. My first workaround was to switch to different glasses with less degrees. Knowing how presbyopia works, I tried less degrees which would mean more distance. So until now I have tried .50 degrees first and .25 degrees afterwards. And yes they both worked. The .25 allows me to move the screen to even around 80cm from my eyes, vision becomes less blurry and there is SOME improvement to clarity. But nothing like it was when I had the screen closer to me (at 40cm), not even close to the clarity I had, mainly because at that distance things become much smaller and then long sight becomes a problem too. I had to find a second workaround to achieve the perfection I had at 1.0 degree/40cm and so I did. So I decided to keep my screen at 40cm and just get a smaller one. Too bad there are no smaller screens for the needs of a PVPer, no high hz ones. I would need a 15-inch one to match my needs anyway and there are not even 19inch ones at high hertz. So I did a simulation of that, I created a custom resolution on my nvidia drivers that was a 1920x820 ultrawide one. I also ticked a setting on the drivers that made sure that the resolution would not scale/stretch to fullscreen when on fulscreen mode, instead it would show black bars at the top and bottom of the new custom resolution. Suddenly everything became smaller, much smaller, and I even gained more peripheral vision because of the ultrawide part of my solution. I thought I had achieved perfection. I moved my screen back to 40cm (with my 1.0 degree glasses) and gameplay was wonderful, perfect clarity, perfect sizes. That perfection lasted until the beginning of Edge of Fate, that you guys decided to remove the "fullscreen" option from the video settings. You see, in order for the custiom resolution to work with black bars, the game needs to offer the full screen option. In "Windowed Fullscreen" my 2nd workaround does not work. So now I am out of workarounds unless something can be done with the max fov cap. You see, increasing fov makes the world smaller and it would hugely benefit a person with PRESBYOPIA by allowing him to move monitor to reading glass range. So the final workaround for a person with presbyopia, would be to still keep the screen close to him, and increase the FOV setting to as much he needs in order to play without having some kind of vertigo and/or tunnel vision. Right now I cannot think of anything else for people with presbyopia, the max fov needs to be removed. I can understand that the removal of the fov limit can have other implications, like making the weapon zoom stat irrelevant or even causing lower framerates to those who increase it too much. Nevertheless if you want to be INCLUSIVE to all people, the max FOV limit needs to be removed or at least increased by a lot. In 2025 I am unsure why zoom is still a weapon stat anyway, it is a setting that brings the whole world closer to the player, pretty unrealistic for my taste. I can understand scopes, they are perfect, but zooming an iron sights weapon is terribly bad design anyway and I am sorry that I am out of context in this paragraph anyway. Also, if the max fov setting is being kept for frames per second issues, I am pretty sure not many people would have such problems nowadays for D2 is an old game. Long story short, please embrace INCLUSIVENESS and add people with Presbyopia to your list like you did with color blindedness or even autofire. Many-many people will be thankful. I thank you too and I hope you have a look at my long post. Regards, Dimitris

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