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Destiny 2

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Edytowany przez użytkownika Morakx: 11/29/2020 2:38:16 PM
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Morakx

The pointless grind has become unbearable

I am talking about stuff like the stasis subclass grind and the Variks sabotage quests (21 of them). First you gotta grind out the subclass itself on all 3 characters individually, then for each grenade theres lengthy quests, for each aspect, then for each of the SIX fragments theres a quest that literally takes longer individually than 2 exotic weapon quests combined. Its draining. No matter which path you choose, crucible, strikes, gambit, all of them are extremely lengthy in their own way, annoying, result in a toxic and selfish playstyle and just stretch the non existing content of this dlc. People were complaining about quests that dictate a certain playstyle, in iron banner and literally every other quest that demands certain specific weapon kills, super kills and last but not least charged ability kills. People were especially annoyed by ability kill requirements because they have a long cooldown, even with the right stats. This DLC felt like all you do is that. The most hated part of the game by the community, acknowledged by the devs in a twab a few months back and this is what we get. Ability kills on top of more ability kills. "Unexpectedly time consuming objectives sneak in from time to time, and we generally want objectives in upcoming Seasons to be a bit less restrictive in terms of how you play" -Bungie https://www.bungie.net/en/News/Article/48993 I previously hated parts where i had to play with certain weapon types like fusions or bows. I never did those bounties. Now, those 2 steps on the fragment quests, getting fusion and bow kills, were the only steps i didn't mind doing that much. That goes to show you how terrible and forced these other requirements felt to me. This DLC, i played for about 50 hours so far, every single second of those 50 hours, i felt forced to change my whole playstyle, battle for ability kills in strikes and the crucible, felt annoyed when someone dodged my freeze cause i still had to do 40 more shatter kills on pvp opponents. I will say it again, it all felt like a chore, it felt like work. Today, i finished my last aspect "quest", leveled up Variks' wall of sabotage quests, maxed out crows lure upgrades and turned the game off instantly. After turning it off, i felt like i finished a week of work and the weekend is within reach. I am not even kidding on that one, it literally felt that way and i don't think thats a good thing Bungie.

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  • Edytowany przez użytkownika Yosemite Sam: 11/29/2020 6:26:03 PM
    It's interesting how a lot of the community asked for fewer bounties/quest and that somehow translated in Bungie's mind, oh, they want a lot more 🤦‍♂️ What part of creating content that is replayable content does this company not understand? Bounties are not replayable content, they way overdone it that just added unnecessary grind. I mean when it comes to this game's leveling system, etc... they went the complete opposite of what a leveling system is that it's like they gave up on the entire game just to get by until that mobile game is released. I think it's really messed up that they have most of their company working on that new IP and put this game on the back burner. I remember players trying to use the excuse that they are "just trying new things out". Um, it takes 6 long years to keep trying things out as if the entire player base is a bata tester that they don't know their own game by now, and still don't have a foundation that they still have to constantly change most things about the game every few months to know what game this is? Destiny doesn't have an identity that they are just throwing whatever they want in the game to see if it works. That doesn't work for a game like this and it has made most of this game a huge mess. [spoiler]The lack of consistency No replayable content Only one destination relevant Power means nothing in this game Stats have become pointless Rest everyone every 3 months as if progress means nothing at all Still keeping our Guardians weak that they can't take damage worth a damn Added a lot more quest that are basically bounties as if this game "needed" a lot more of that Barely updated anything in this entire game No new crucible maps No new Gambit maps One new strike Had to add old loot back to the game because of the lack of loot in the game The game is bloated with unnecessary materials/consumables[/spoiler] I mean the list is freaking huge of how much of a mess this game is that I can add a hell of a lot more and they are trying to pass it off as if "it's in a good place". No, it's a freaking mess that some people need to be removed from this company when it comes to making decisions, and put the people that actually cared about creating a decent game back on this project. [b](Removing Barrett was a huge mistake.)[/b] Now I'm not saying he is the best or anything like that, but at least he wasn't totally out of touch with the entire player base as the ones running things now.

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