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originally posted in: imagine a Destiny not limited by PVP
Edited by ChipperPip: 10/21/2014 5:00:07 PM
1
You have some ideas that I would love bungie to implement, specifically with zones/outposts falling or being taken by players, even with different objectives for various classes. I must respectfully disagree on a few points, though. I don't think PVP is breaking this game; I think it is a tool for fine-tuning it. The crucible is not just a crucible for guardians, but for Destiny's mechanics as well. Their balancing actions in PVP prevent PVE groups from rejecting individuals because "they use weapon x" or "don't have ability y." Nerfs and buffs may hurt, and may require your tactics to change, but it's ultimately aimed at a game where every gun and ability is useful and good. That's a game where the only correct choice is situational! That's fun! To put this a different way, they want your class, armor, and weapon choices to be the crayons with which you color your Destiny experience. Bungie will take a look at our pictures, and they want to see us using more than mythoclast-purple, shotgun-red, and blade-dancer white. They want voidwalker-purple, titan-blue, and people arguing about which color is best with no clear answer. In any case, the ideas you have relating to the vanguard outposts, the destiny app, and live/scheduled events and are great. I would love to see them in Destiny, and I feel like the world would become so much more valuable and immersive if we collectively fought for access to every area.
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