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originally posted in: throwing knife
7/18/2022 1:36:40 PM
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Yeah it needs to be balanced and so does the Titan's shoulder charge. Why does every other movement ability have a cooldown but this can be spammed until you hit a target? Why also is it both a movement ability and a charged melee ability. I don't see Icarus dash or hunter dodge flinging people into walls. If it's a melee ability, why do other's have a cooldown when using it once but a titan can use it infinitely🤔
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  • Dodge should need a Hunter to sprint for one second to use it… that would be balanced right? Dodge should go on cooldown when their knife hits a target (and doesn’t kill the target)… balanced right? Shoulder charge after the nerf became a fairly crap melee ability and fairly crap movement ability and on the off chance Titans actually hit a target, they lose 2 abilities. Titan is the least used class in crucible. What they should do is give peregrine greaves an extra perk that refunds shoulder charge after a kill like athrys embrace and throwing knives right… that’s balanced.

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  • [quote]Dodge should need a Hunter to sprint for one second to use it… that would be balanced right? Dodge should go on cooldown when their knife hits a target (and doesn’t kill the target)… balanced right? Shoulder charge after the nerf became a fairly crap melee ability and fairly crap movement ability and on the off chance Titans actually hit a target, they lose 2 abilities. Titan is the least used class in crucible. What they should do is give peregrine greaves an extra perk that refunds shoulder charge after a kill like athrys embrace and throwing knives right… that’s balanced.[/quote] Too much logic for hunter to comprehend

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  • I was being somewhat facetious to point out the imbalance. Except for the Titans in crucible part. That 100% true.

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  • [quote]I was being somewhat facetious to point out the imbalance. Except for the Titans in crucible part. That 100% true.[/quote] Oh, I know you were... But if they want parity, you pretty much summed up what it would look like.

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  • [quote]Dodge should need a Hunter to sprint for one second to use it… that would be balanced right? Dodge should go on cooldown when their knife hits a target (and doesn’t kill the target)… balanced right? Shoulder charge after the nerf became a fairly crap melee ability and fairly crap movement ability and on the off chance Titans actually hit a target, they lose 2 abilities. Titan is the least used class in crucible. What they should do is give peregrine greaves an extra perk that refunds shoulder charge after a kill like athrys embrace and throwing knives right… that’s balanced.[/quote] Im sorry what? What does this mean? [quote]Dodge should go on cooldown when their knife hits a target (and doesn’t kill the target)… balanced right?[/quote] Honestly no clue what point you tried making, Titans still have a melee ability that works as a really good movement option and it still does really good on damage since it can apply debuffs. Just because it cant one hit doesn’t mean anything, imagine if hunters had a throwing knife that required a 2 second charge up and was thrown would kill a guardian on direct impact or if it missed was refunded. Imagine the outrage at that, i just described shoulder charge (not to mention the helmet that gave infinite shoulder charges

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  • [quote]Dodge should need a Hunter to sprint for one second to use it… that would be balanced right?[/quote] Shoulder charge (movement ability) requires this. [quote]Dodge should go on cooldown when their knife hits a target (and doesn’t kill the target)… balanced right?[/quote] Shoulder charge (melee ability) does this. [quote]Shoulder charge after the nerf became a fairly crap melee ability and fairly crap movement ability and on the off chance Titans actually hit a target, they lose 2 abilities.[/quote] The only shoulder charge (movement ability) that doesn’t require sprinting is shiver strike… the worst melee ability in the game… and loses its ability to a 30+ second cooldown. I’ll add that all shoulder charges abilities are not available during a gunfight either as a melee or movement ability. Titans actually can’t have a movement ability and melee ability equipped at the same time because using the new shield throw in PvP is giving up any movement options and only gets a max of 60 damage. [quote]Titan is the least used class in crucible.[/quote] Pretty self explanatory. Movement is king and Titan movement is mediocre compared to the other two classes. [quote]What they should do is give peregrine greaves an extra perk that refunds shoulder charge after a kill like athrys embrace and throwing knives right… that’s balanced./quote] Titan exotic that buffs their melee ability back to actually being able to kill a guardian. It’s a direct comparison between two exotics to elicit a response to how op players (Hunters especially) would think that is. I find it ironic that the melee/tank class has the worst melee abilities and or synergy with those abilities in the PvP sandbox… and Hunters still complain about it… while hunters have multiple ohk melee builds and multiple ways to synergize around those abilities to bypass cooldowns.

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  • Your barricade doesn’t go on cooldown because of shoulder charge

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  • It’s not a movement ability.

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  • [quote]It’s not a movement ability.[/quote] Im responding to the part where the guy mentions losing a dodge in relation to using a throwing knife and they responded with “a shoulder charge does this”

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  • Because Shoulder charge is a melee ability that doubles as a movement ability and a titans lose their movement ability when they use their melee ability to actually melee someone.

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  • [quote]Because Shoulder charge is a melee ability that doubles as a movement ability and a titans lose their movement ability when they use their melee ability to actually melee someone.[/quote] Hunter dodge is a class ability, it’s barely considered a movement ability considering how it doesn’t take you even 5 meters. Shoulder Charge goes WAY farther, I dont think i need to explain why your logic and comparisons made 0 sense

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  • Comparison of ‘parity’ (fancy word for balance) between classes in regards to movement which is widely regarded as the #1 most desirable trait in D2 PvP. A lot of complaints, by hunters especially, about shoulder charge being a ohk melee ability… so it gets ‘adjusted’ to be more of a movement ability which isn’t very effective in combat at all as either a melee (major damage need) or movement (sprint requirement).

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  • [quote]Comparison of ‘parity’ (fancy word for balance) between classes in regards to movement which is widely regarded as the #1 most desirable trait in D2 PvP. A lot of complaints, by hunters especially, about shoulder charge being a ohk melee ability… so it gets ‘adjusted’ to be more of a movement ability which isn’t very effective in combat at all as either a melee (major damage need) or movement (sprint requirement).[/quote] You still tried comparing a dodge which isn’t a movement ability and is infact a class ability with Utility to shoulder charge which can be used as a movement ability. Honestly without a graph i cant explain why what you said was stupid. Just go back and read what you said with a open mind instead of “i need to win this argument with a guy online who is saying stupid stuff that I disagree with” and maybe you will see why im arguing and just stop

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  • Dodge is a class ability that causes MOVEMENT and has way more utility than the other class abilities (rift, barricade). So it’s a movement ability and utility ability that can bypass cooldowns on other abilities with build options. Hunters have such a hard time realizing how broken their kit synergy is compared to the other two classes that it borders on pathology.

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  • Edited by Gilgamesh: 7/21/2022 7:21:22 AM
    [quote]Dodge is a class ability that causes MOVEMENT and has way more utility than the other class abilities (rift, barricade). So it’s a movement ability and utility ability that can bypass cooldowns on other abilities with build options. Hunters have such a hard time realizing how broken their kit synergy is compared to the other two classes that it borders on pathology.[/quote] [quote]Dodge should go on cooldown when their knife hits a target (and doesn’t kill the target)… balanced right?[/quote] This is where this argument stemmed from i dont think you fully understand what this argument is That was compared to shoulder charge

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  • Maybe because it doesn’t OHK as a melee ability. If it does connect as a melee ability you your movement ability to a long cooldown. As a movement ability it has a timed run requirement and it only travels in one direction, forward.

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  • Right I get it however... What other melee abilities aren't ohk abilities which can be used infinitely until you hit something?

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  • It's better to use a normal melee mid combat because of the delay and hit registration issues on shoulder charges especially since it barely does any extra damage. The only time people seem to use shoulder charge for combat is when using exotics which at that point that's an exotic slot

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  • You can map it to 2 different keys buddy

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  • How does that fix hit registration? Or the fact it has a bigger delay than a normal melee? What does mapping change? Especially since shoulder charges work different from normal melee's where they always activate no matter what distance

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  • Lol it's so fun getting some titans triggered

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  • So give a good reason as to why shoulder charges should become the same but worse than shiver strike? Because shiver strike is literally what you want but worse since shiver has slightly better hit registration and doesn't have as long of a delay after hitting/missing plus it can be used without needing to sprint first. And let me remind you shiver strike is considered one of the worst melee's and is arguably more likely to get you killed than to help you.

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  • Take a hint, I'm done with this discussion

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  • No you don’t get it.

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  • It is a movement ability when it isn’t being used as a melee ability. It isn’t subject to the same cooldown as the other movement abilities because it has less utility and move requirements for use. If it isn’t connecting with an enemy it isn’t doing anything. What is OP or “unfair” about it?

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