It’s true, you’ll hear certain people try to come up with excuses as to why pvp is unbearable, they’re just looking for any reason to blame besides the real problem, cbmm is not ideal in 2022.
Population is not healthy in pvp, the fact that even with crossplay there’s still not enough players to make clash permanent or even freelance because it’ll peel what few players away from other modes.
Bungie consolidated the modes because nobody plays outside of 3 for a pinnacle. I could go on and on, this pve is amazing, pvp is bottom of the barrel
Crossplay, turn it off and see how many matches you will find. I can turn it off in cod and still get a lobby faster than this game, so the illusion that this is the a thriving population is all delusional.
Games periodically switch to cbmm when population is scarce, every healthy game has sbmm.
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Edited by ξgøBιadεr: 7/17/2022 2:06:55 PMCBBM? You mean 50% of lobbies where you get matched with people from 4 different continents? :D There is not even CBMM. It is absolute random and the same with how the game splits the teams (and no, SBMM and fair team splits are not the same). No matter if you are good in pvp or not, the actual state is bad for everyone and has nothing to do with SBMM. It goes much deeper. Crossplay shouldn't be shut down it should be fixed. Destiny is the only shooter I know where crossplay connection is that bad. To be fair, the population isn't bad for destiny conditions BUT it could be better. We have a very bad meta atm and the performance is getting worse and worse. Even in PvE you see performance issues like porting enemies or enemies who get without reason their healthbar back. Then we don't get enough pvp content. Some new maps would be insane and not one oversized map in nearly 3 years. Then they kill even IB population with an so called "popular" mode from d1. You know how "popular" rift was back in d1? Here one Headline article from Polygon when it came out: "Destiny: The Taken King's new Rift mode is a shot in the arm for the Crucible". All these things (and even more) together make the actual experience so bad. "every healthy game has SBMM"? The most shooter with SBMM don't make that for fair lobbies above all those ones who implement that in casual playlists while they have modes like ranking etc. . Thats why the most SBMM Systems are very manipulatable. They use SBMM to bind more bad player longer at the game, even if that means to harm the experience of even average player. It's all about money and not fair lobbies. CoD etc. are very good examples how bad and manipulable sbmm in casual playlists is. On the other hand we have no reason to play comp. There would be a good ranking system with good rewards a great thing. But atm we only have casual playlists and trials. In trials would sbmm kill the whole meaning behind this mode. They already do that with too much experiments in trials. The first week after the revamp was awesome.. so many could go flawless. Even our 0,7 K/Ds who play mostly PvE had fun back then.