It would make the gun fun to play with in PvE. The reload speed really is bad and kills the gun
Edit: rabid hit to increase reload for boss dps. I'm not talking about the stability aspect. Having a good reload all the time will make this gun worth it. Besides, timing my shots against barrier champions is so annoying because if I reload normally, they get all their health back too. Thought I should add this to avoid "iT dOeSNt nEEd ThE sTaBIliTy"
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1 ReplyWait, this again? I think this is the third time I've seen this within the year. Well, any season where a pulse rifle has an anti-champion mod. Anywho, does the suggestion sound like a good idea? Yeah, sure. Does it seem likely to happen? No. Why? The intended design of the gun. Which revolves on the Nanites. Don't worry in comparing how Rapid Hit would increase the Nanite swarms, I get that. But I still disagree. Anytime we have a weapon that gets overused, or becomes an outlier of a weapon used in endgame activity, it gets adjusted (nerfed). We've seen this happen time and again. No one can even guess or say "that will/won't happen" because we don't know what the future seasons hold. I don't think the potential risk of adjusting it for better damage, only to have it nerfed later is worth it. Add Rapid Hit, make more Nanites, do more damage, do too much damage. What's the source? It's not the weapon damage, it'll be the Nanite damage. If Nanites get damage reduction, for any reason, the gun loses its Exotic feel, and stops getting used. Leave "good enough" alone. Bungie's record of looking over weapon use and buffs and nerfs based on usage and data says enough about predicting where things would go. Again, I do see the very high appeal, but firmly disagree with no room for further persuasion. I think the gun is fun and fine as it is. [spoiler]Go try a Chromatic Fire Stasis Warlock with Outbreak on. Looks fun to watch Nanites kill frozen targets from the headshots.[/spoiler] ¯\_(ツ)_/¯