Pulses are way more oppressive than hcs and I don't see how nothing is done about them. They can 2 tap with no dmg buffs which is silly. They have incredible range and now they also have incredible flinch reduction since the stability changes.
Dmt was nerfed for being used way less and not being able to 2 tap the first target you see. I guess since pulses are also cheesy for bot walking controller players they can be ignored n addressed 2 years later like last word was.
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1 ReplyIve been using ntte since beyond light and Ive always been shocked by how good it is and how underused it has been. Now that hand cannons are nerfed into the ground it's seeing a lot more use but I've always thought it has been overpowered, the handling is way too high for a high impact pulse and the zoom is extremely short which collectively makes it incredibly easy to use even up close and while slide challenging. And time's chasm lets you do 141 damage in one burst of a primary which is the damage of a high impact sniper bodyshot. It's by far the strongest primary in the game at this point